The Path of Darkness
Concept: The followers of the path of darkness are focused on evil. Honor, power, land and skill matter less than spreading the terror of wickedness everywhere. These fighters are loners and often shun the company of others.
Progression and ranks
Dark Apprentice: 0-2
Dark Warrior: 0-4
Dark Knight: 0-6
Dark Master: 0-8
Dark Lord: 0-10
The Void: No ranks
Special Rules: To join the dark path, a Yakuza (or a white belt) must win a fight against an honor or light warrior. After winning they may choose to advance into the path of darkness instead of further into the Yakuza path. A white belt who does this begins as a Dark Apprentice 0. A Yakuza begins at the rank equivalent to what he would be if he had remained a Yakuza.
Dark fighters can only advance in tiers if they defeat a light or honor warrior. However, if the dark fighter ever loses to a light or honor warrior they drop 2 ranks instead of 1. Dark Warriors have 1 buffer rank below their 0 ranks called "Out of Favor". A follower of darkness who is out of favor and wins against a honor or Light Warrior gains 2 ranks but ever only drops 1 rank from such a loss. Dark Apprentices who are "out of favor" and lose a fight are killed. Notice that Dark fighters at rank 0 who lose to a honor or light warrior automatically drop a tier.
The void has no ranks and if this fighter ever loses a fight they drop down to Dark Lord 10.
Special Powers and Abilities
Dark Apprentice: Foul Spirit, Unholy Warrior, Sneaky Trick, Signature Style
Dark Warrior: Master of Shadows, Dirty Trick, Poisoned Blade
Dark Knight: Signature Location, Dirty Trick, Corruption
Dark Master: Mind Thief, Poisoned Blade
Dark Lord: Signature Location, Dirty Trick, Poisoned Blade
The Void: Signature Style, Cunning Attack, Poisoned Blade
Explanation of Powers
Foul Spirit: Because of their evil nature, followers of the path of darkness cannot be insulted and automatically win all insult rounds.
Unholy Warrior: The unholy warrior gains the current location of the fight as a signature location for the duration of the fight or until that location is changed at which point they adopt the new location as a signature location.
Sneaky Trick: As Yakuza
Signature Style: As Honor
Master of Shadows: As Honor
Dirty Trick: As Yakuza
Poisoned Blade: As Yakuza
Corruption: After a successful fight, the dark fighter may attempt to corrupt any sash or honor fighter who is of a lower tier. A corruption round is declared and each fighter posts a move as normal. Any powers that have not come into play in the earlier rounds and which might be useful, (chi strike, dirty trick, sneaky trick, signature immunities) may be used by the fighters. If the corruption is successful, the corrupted fighter becomes a Yakuza of equivalent rank to what they were after losing the fight and the Dark fighter gains 1 extra rank. If the corruption is unsuccessful the honor or sash fighter escapes untainted (though still having lost a rank due to losing the fight) but the power put forth by the dark fighter causes them to lose 2 ranks (i.e. go down a rank from where they were before the fight).
Mind Thief: Now, after a successful corruption, the dark fighter not only gains the extra rank as normal, but also manages to gain some knowledge from their target, namely any one signature style known by the converted fighter.
Cunning Attack: Identical to Perfect attack. The fighter adds 1 point to all successful attacks.