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(YBA) Sharlea in Wichts Lair IV

Sharlea will go back to the room where her twine is tied off at (Grogg's room). After untying her twin there, she will go out the other door in that room and straight through the door in front of her in the nest room as well. At that point, she should be back in the room where she fought the 4 Orcs last. That room should have only two doors in it. The one she will enter into it from and the one she will then exit from which is across the room from the hook in the wall. Of course, she will tie her twine onto that hook before going through that door and straight on through what she expects will be two more doors directly in front of her until she enters the room where the sounds are hopefully emenating from.
 

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It seems like one of us is confused - probably me - is this what you have mapped at the moment?

Location of rooms Sharlea knows about

..?
..|.|
..x-1-
..|.|.|
G-m-m-m-
|.|.|.|
n-
|.|
4-m-
..|



-| = doors
x - room where Sharlea is now
1 - room with dead-burnt bodies
G - Room with big furry beast
n - nest room
m - magical room of confusion
4 - room with dead orcs last killed
? - direction from which Sharlea hears noise
 
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I hope you can follow the map.

Looking back over the entries, I see where we departed in our understanding of each other.

You stated...
Sharlea will backtrack to the previous room and go through the door that is on her left side as she re-enters that room.

For some reason I read that as you went left from the direction you had been facing when you first went into the room. Which means that I moved you in the opposite direction from where you intended to go.

It is much easier when you can use cardinal directions :D

For the sake of further discussion and because Sharlea has been in 1 of these rooms already, Sharlea knows that on the diagram above, Up is in fact roughly north.
 

Should I just assume that Sharlea went the way you thought she was going then? You are correct in where we diverged in my expected path and where you thought I was going. Since I hadn't made it back to any room that I recognized, I didn't know what the cardinal directions were. I thought I was here:


..|.|.|
G-m-m-m-
|.|.|.|.
n-m-m-Mx
|.|.|.|
4-m-.-?
..|


-| = doors
x - room where Sharlea is now
G - Room with big furry beast
n - nest room
m - magical room of confusion
4 - room with dead orcs last killed
? - direction from which Sharlea hears noise
M- Man in Black
 

For the sake of continuity (and since you can always back-track) lets assume you are where I thought you went. For one thing, I already told you what was there :)

We can just assume it was a residual effect of the magic in the room. ;)

I also notice that for some reason a full line I typed in the description of the apparition that you saw is not in the post. In case you were wondering the image dissapeared. That is strange cuz I know I typed it.

Your call as to what Sharlea does now.
 

Sharlea will follow the twine back to the room south of the room she is in now. (Also the room east of the room where 'Grobb' resides) Then, she will go north back into the room she currently is in (just shortening the amount of twine she's used up), then north again into the room where she hears the noises from.
 

Backtracking and then re-entering the room from a different door works, though the magics of the rooms are beginning to give Sharlea a headache.

The door opens and Sharlea sees a group of orcs, drinking and carousing. They were the source of the noise. They turn to look at Sharlea and let out a holler of greetings.

"Told you we should a stuck at our post." laughs one of them drunkenly. "The chief will have our heads for sure now."

The four orcs begin arranging themselves to fight, though they seem to be having some trouble standing and gripping their weapons.
 

Sharlea, Foehammer
Hits:
Natural=8; Total=15
Hits Defeated: 32
HD needed for next level: 40
Saved Experience: 0
Chi: 6
Powers:
-Master of the Invincible Hammer (+2 dmg. and immunity to Hammer style moves, +1 dmg to Invincible moves)
-Dirty Trick(x1)
-Chair Shot
-Shove(x1)
-Holy Warrior
-Holy Day
-Holy Battery
Yen: 10
Armor: Elven Chain(+5 Hits)
Shield: Mithril Kote(+2 Hits)
Protective Accessory: none
Weapons:
-Mjolnir, the Storm Hammer (+1 to Hammer, Thunder, Lightning, Tsunami, Blizzard, and West Wind moves)
-Dragon-Fang Dagger (+1 to Dragon, Fang, and Dagger moves)
-Phoenix-Claw Sword (+1 to Phoenix, Claw, and Sword moves)
-Oaken Staff/Spear (+1 to Oak, Staff, and Spear moves)
-Gauntlets of the Great Cats (+1 to Fist, Tiger, and Panther moves)
-Boots of the Canine (+1 to Foot, Wolf and Fox moves)
-Chain-Whip (+1 to Chain and Whip moves)
-Kama w/ Scorpion, Snake, and Spider venom (+1 to Kama, Scorpion, Snake, and Spider moves)
-Necklace of feathered wisdom (+1 to Crane and Raven moves)
-Unicorn horn Nunchaku (+1 to Unicorn and Nunchaku moves)
Possessions: 8 swords, 4 Leather Armors, ball of twine


Sharlea will ready her weapons and prepare for a quick fight.
 

The four orcs stumble forward to attack. Though they each wield a sword, they seem to be having trouble remembering how to use them.

Drunken Orcs
CR: 2
Hits: 3
Possessions: Sword
Yen Factor: 1
Powers: Toughness, Fist of Fury

Round: 1
Hits Remaining: 3 / 3 / 3 / 3

Orc 1 attacks: The willow dominates the island; dodges the quickening of the pole!

fist of fury!
The staff shouts across the clouds; shields against the terror of the fires! *yen*

Orc 2 attacks: The turtle punches the dungeon; fends off the cut of the lash!

Orc 3 attacks: The flying spear removes the cliff; scatters the stab of the cave!

Orc 4 attacks: The spear kicks the ocean; removes the offensive of the spring!


yen = 1
 

Round: 1
Hits left: 15/15
Chi: 6/6

Sharlea mentally shoves the first Orc while leveling an attack at the 3rd one.

At Orc #1: Shove!

At Orc #3: The fist rides over the waterfall; leaps over the slash of the bone as it aggresively shields the slash of the stone!
 

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