These came to me yesterday so I thought I would post them.. no experience values are given.. since I am not a good judge of balance, being out of the game for a while...
Iron Skin: Cost X exp.
Prerequisites: Toughness x2, Bodyguard (or Fists of Fury)
Effect: By mastering the body, you suffer less damage from enemy attacks, -1 hit from all foes to a minumum of 1.
Back to the Wall: Cost X exp.
Prerequisites: 2 Mastered Styles ot Locations
Effect: When at 1/4 Hits (round .5 or more up), this fighter strives harder dealing +1 hit on any successful attack
Twin Strike: Cost X exp.
Prerequisites: 3 Mastered Styles or Locations, Teamwork.
Effect: When multiple characters with Twin strike act in union to attack a single foe, each deals +1 hit if successful (only if more than one hits).
Defensive Harmony: Cost X exp.
Prerequisites: Teamwork, Bodyguard and 2 Mastered Styles or Locations.
Effect: One per fight per time purchased, A group of fighters with Defensive Harmony may fight defensively to receive -1 hit from all enemies. More than 1 combatant must be involved. May not be used with Twin Strike on the same round.
Bardic Path:
Battle Song: Cost X exp.
Prerequisites: Mastery of 1 Style.
Effect: May forsake his attack to give 2 allies +1 hit if their attacks are succesfull. He generates a defense move, and if hit this power fails. May be taken again to extend the effect to 2 more allies, to a maximum of 6.
Disonance: Cost X exp.
Prerequisites: Battle Song x2, Mastery of 2 Styles/Locations.
Effect: Once per Quest the fighter may generate an attack against all foes, on a success he deals 1 hit of damage. Weapons/Styles do not apply to this damage.
Countersong: Cost X exp.
Prerequisites: Battle Song x3, Disonance
Effect: Once per fight, the fighter can neutralize any one power (not styles or locations) making is unusable for the duration of the fight. Cannot be used if Chi Striked.
Song Battery: Cost X exp +1exp per Chord.
Prerequisites: Battle Song x2, Disonance
Effect: By the use of ancient arts you instill power into your voice or an instrument. This power can be used in multiple ways.
Shove (2 Chords): As the Pwer
Give Life (3 Chords per point healed): Similar to the holy warrior power except its effect must be spread among multiple people (generate defense move). No more than 1 Life can be gained in one round from this ability.
Disonance (4 or 6 Chords): Same as the power.
Countersong (6 or more Chords): Same as the power.
Instill Energy (5 Chords): Affects an ally, giving him a second move just as Fists of Fury does. May not be used in conjunction with fists of Fury.
Scavenger: Cost X exp.
Prerequisites: Dirty Trick or Sneaky Trick.
Effect: This fighter obtains the maximum value from the fallen, whether is be in hides, ivory or other unmentionables...
After a fight, if allowed to scavenge he gains 1 Yen per 4 CR of the encounter.
Epic Power:
Mimic: Cost X exp.
Prerequisites: Flexible Style, Teacher or Gang Leader
Effect: Once per fight, the fighter may use a move he saw in the previous rounds instead of his normal move. This move must be generated by a foe or an ally.
Thoughts everyone?
Iron Skin: Cost X exp.
Prerequisites: Toughness x2, Bodyguard (or Fists of Fury)
Effect: By mastering the body, you suffer less damage from enemy attacks, -1 hit from all foes to a minumum of 1.
Back to the Wall: Cost X exp.
Prerequisites: 2 Mastered Styles ot Locations
Effect: When at 1/4 Hits (round .5 or more up), this fighter strives harder dealing +1 hit on any successful attack
Twin Strike: Cost X exp.
Prerequisites: 3 Mastered Styles or Locations, Teamwork.
Effect: When multiple characters with Twin strike act in union to attack a single foe, each deals +1 hit if successful (only if more than one hits).
Defensive Harmony: Cost X exp.
Prerequisites: Teamwork, Bodyguard and 2 Mastered Styles or Locations.
Effect: One per fight per time purchased, A group of fighters with Defensive Harmony may fight defensively to receive -1 hit from all enemies. More than 1 combatant must be involved. May not be used with Twin Strike on the same round.
Bardic Path:
Battle Song: Cost X exp.
Prerequisites: Mastery of 1 Style.
Effect: May forsake his attack to give 2 allies +1 hit if their attacks are succesfull. He generates a defense move, and if hit this power fails. May be taken again to extend the effect to 2 more allies, to a maximum of 6.
Disonance: Cost X exp.
Prerequisites: Battle Song x2, Mastery of 2 Styles/Locations.
Effect: Once per Quest the fighter may generate an attack against all foes, on a success he deals 1 hit of damage. Weapons/Styles do not apply to this damage.
Countersong: Cost X exp.
Prerequisites: Battle Song x3, Disonance
Effect: Once per fight, the fighter can neutralize any one power (not styles or locations) making is unusable for the duration of the fight. Cannot be used if Chi Striked.
Song Battery: Cost X exp +1exp per Chord.
Prerequisites: Battle Song x2, Disonance
Effect: By the use of ancient arts you instill power into your voice or an instrument. This power can be used in multiple ways.
Shove (2 Chords): As the Pwer
Give Life (3 Chords per point healed): Similar to the holy warrior power except its effect must be spread among multiple people (generate defense move). No more than 1 Life can be gained in one round from this ability.
Disonance (4 or 6 Chords): Same as the power.
Countersong (6 or more Chords): Same as the power.
Instill Energy (5 Chords): Affects an ally, giving him a second move just as Fists of Fury does. May not be used in conjunction with fists of Fury.
Scavenger: Cost X exp.
Prerequisites: Dirty Trick or Sneaky Trick.
Effect: This fighter obtains the maximum value from the fallen, whether is be in hides, ivory or other unmentionables...
After a fight, if allowed to scavenge he gains 1 Yen per 4 CR of the encounter.
Epic Power:
Mimic: Cost X exp.
Prerequisites: Flexible Style, Teacher or Gang Leader
Effect: Once per fight, the fighter may use a move he saw in the previous rounds instead of his normal move. This move must be generated by a foe or an ally.
Thoughts everyone?