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Ye Come Back Inn

skiiip

First Post
I'm looking for "Ye Come Back Inn". I think it was a Judges Guild thing, but not 100% sure. Can Anyone help?
Thx!
 

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Nagol

Unimportant
Adventures in Blackmoor features the Comeback Inn; an inn that ends up crossing dimensions and time through a series of adventures.
 

skiiip

First Post
Nagol - I checked that module and that's not it. This Inn is a money trap. Basically, when you check-out & try to leave, you find you are walking in as you are walking out. Same thing with windows. Only when you pay your ransom, will you be helped out of the place. Thank you much for your reply, though...
 

Nagol

Unimportant
That sounds like a variation of the inn in the adventure. The first incarnation the PCs run into can't be exited. The last incarnation has employees that can let guests out, but no ransom is demanded.
 


Lanefan

Victoria Rules
This is really weird - just earlier tonight at our game session I was telling people about the Comeback Inn and also couldn't remember where I'd seen it. Another player talked about the Welcome Inn, which he and I both kind of remembered being in the Blackmoor part of Oerth (same world as Greyhawk's on) and as being a planar nexus of some kind; that might be what [MENTION=23935]Nagol[/MENTION] is referring to.
 

Nagol

Unimportant
This is really weird - just earlier tonight at our game session I was telling people about the Comeback Inn and also couldn't remember where I'd seen it. Another player talked about the Welcome Inn, which he and I both kind of remembered being in the Blackmoor part of Oerth (same world as Greyhawk's on) and as being a planar nexus of some kind; that might be what [MENTION=23935]Nagol[/MENTION] is referring to.
Adventures in Blackmoor is D&D Expert module DA1 (Dave Arneson 1) and is set in Mystara / Arneson's Blackmoor (assigned as Mystara 3,000 years ago) as opposed to Greyhawk's homage location. The mostly indestructible inn contains both a temporal and dimensional gate though the PCs only experience the temporal aspect first hand, dangerous planar critters leak through demonstrating the other. The entire adventure takes place inside different incarnations of the inn -- at least 3 and more likely 6-8. There are 3 distinct versions and one version you can end up visiting in the recent future/past a few times.
 



Lanefan

Victoria Rules
Adventures in Blackmoor is D&D Expert module DA1 (Dave Arneson 1) and is set in Mystara / Arneson's Blackmoor (assigned as Mystara 3,000 years ago) as opposed to Greyhawk's homage location. The mostly indestructible inn contains both a temporal and dimensional gate though the PCs only experience the temporal aspect first hand, dangerous planar critters leak through demonstrating the other. The entire adventure takes place inside different incarnations of the inn -- at least 3 and more likely 6-8. There are 3 distinct versions and one version you can end up visiting in the recent future/past a few times.
So does that mean in effect that the Welcome Inn and the Comeback Inn are the same thing/place?

That doesn't jive with my memory, but that says nothing as my memory is far from perfect... :)
 

Nagol

Unimportant
So does that mean in effect that the Welcome Inn and the Comeback Inn are the same thing/place?

That doesn't jive with my memory, but that says nothing as my memory is far from perfect... :)
The Welcome Inn isn't referenced. The three names in the module are the Comeback Inn, the Prison Out of Time, and the Inn between Worlds.

It's a fairly common set of tropes. Even Elric had a an equivalent with the Vanishing Tower. So the Welcome Inn and skiip's version of the Comeback Inn are probably separate instances.
 
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JeffB

Legend
It is from Dave's original Blackmoor game, and then put into the Adventures in Blackmoor series. Cannot recall if it come up in First Fantasy Campaign or not.

EDIT- Yup...here's the paragraph from TFFC (also there is a fun illustration)

"Half price booze and lodgings, however, when you leave you find yourself coming back into the inn (walking out backwards does not help). To get out (attempts to burn the place down, etc., will have you beaten by the patrons) a player who has not come into the Inn grasps your arm (leg, whatever) just as you reach the door (window, etc.) , from his position outside the Inn, and pulls you out. Jumping off the roof finds you landing in the taproom from the ceiling. Evil Chaotic types cannot enter. Good place to pick up information"


I am fairly positive Dave Hargrave also had a spin on this in Arduin with the same name.
 
Last edited:

jayoungr

Hero
Supporter
Basically, when you check-out & try to leave, you find you are walking in as you are walking out. Same thing with windows.
So--"you can check out any time you like, but you can never leave"?

Sounds like this might actually predate the song, though, if it's from original Blackmoor.
 

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