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Yedan's Troubleshooters

Following Bastion's revelations about fighting undead, Mez reviews his spells and decides that his current selection is as good as any.

Still in his opinion it is very unlikely that they will meet the undead and he tells the others "Personally, I don't think that the spirits will appear unless we have Harad's body. Still it pays to be prepared."

Mez walks to the crypt doorway and looks in.

OOC: [MENTION=1231]Kaodi[/MENTION].How big is the crypt? Will we need a light or can we see enough using the light streaming in from the door.

[sblock=Daily Spells]0th Level: Detect Magic
0th Level: Disrupt Undead
0th Level: Ray of Frost

1th Level: Obscuring Mist
1st level (Int Bonus): Grease
[/sblock]
 

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Nymm 19, 998 YK

When you open the door to the crypt, you reveal that the interior consists of a large room, dimly lit by light from two long and thin distorted glass windows along the top of the walls, one on either side of the mausoleum. The main features of the inside are a statue of a man resembling the Granthum cousins on the far side, with an old silk banner with the symbol of the Sovereign Host hung behind it. In the middle of the room though is a set of stairs that descends down into darkness.
 

Whyre scans the room looking, listening, and sniffing for anything amiss. Whyre then turns to Morgan once again speaking in soft voice so as not to distrub the undead...

"Perhaps we should see if anything else has been creeping around in side?"

OOC: If I can assist Morgan look for tracks, I will do that. If not, then I will look for them independently.
 
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Whyre does see any signs of recent passage. The mausoleum looks completely undisturbed. He does, however, get a vaguely oppressive feeling as he examines the room.
 

Morgan Sorrowful

Morgan follows suit and looks for more tracks. But he feels here more uncomfortable than outside.

[sblock=Mini Stat Block]
Morgan Sorrowful

Using Guidance. Bonus included in roll below.

---

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

There are no tracks to be found. It seems that the only way to proceed is to either go down the stairs into the crypt proper, or to leave and go back for one of the coffins.
 

"Although I don't think there is anything to find, I still think its worth looking round. If nothing else, we can get the lay of the land before the main event."
 

"I agree with Mez, might as well take a thorough look before we come back with the stiff back at the cottage. Any suggestions for a marching order as we proceed deeper into the crypt? If we get into combat, I'll have no trouble picking out friend from foe and I'm better with a bow than with a sword. So if others can keep them off me....

Psst. Bastion, does holy water work against incorporeal beings?"
 
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"I'll take point." Evret says as he moves to the front of the party. He pulls out the length of wood and holds it in his right hand while he slips a sunrod into his left. Moving forward to the stairs, he scans the the darkness ahead for signs of movement.
 


Into the Woods

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