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Yedan's Troubleshooters


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Nymm 19, 998 YK

You head to outside and towards the path leading to the graveyard. Once you reach the path, it does not take very long before you standing outside the cemetery. Were it not that you knew it was haunted, it would seem quite peaceful. A low wooden wooden fence surrounds the area, and though the grass has had a few weeks to grow unhindered, it does not look too unruly. Inside the enclosed area are a number of irregular rows of gravestones, a couple of trees, and a couple of small mausoleums. In addition to these, in the centre of the cemetery is a larger mausoleum, though still rather ordinary by urban standards. That must be the Granthums, and gazing at it for too long does leave you with an uneasy feeling.

OOC: Did you bring either of the coffins with you?
 

OOC: I thought the idea was to scout not bury anyone. If I'm wrong I'll edit my post.


"The mausoleum certainly feels spooky" says Mez. "But it won't get any less spooky by waiting here" He starts to head towards the Granthum tomb.
 

OOC: I think I'm on the same page with ghost, we were intending to scout the graveyard first, without the coffins.

Whyre pauses just inside the graveyard...

"Why don't Morgan and I take a quick look around what must be the Granthum mausoleum for any tracks from the undead. It may have been too long, but we might get lucky."



OOC: That should be a 19 on the track check. Forgot to add the +1 for half my ranger level.
 
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Morgan Sorrowful

Morgan follows cautiously behind, his centipede skittering beside. He mumbles some words and opens him up for detecting the presence of magic from time to time to look for either an illusion or a necromantic effect.

[sblock=Mini Stat Block]
Morgan Sorrowful

Using detect magic.

---

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

Evret feels a chill run down his spine as he enters the graveyard. He never did like being around the dead, and he hand plenty of memories of the undead armies of Karrn. Girding himself, he follows the others towards the mausoleum. As they approach, he starts looking for a way to enter.
 

Whyre examines the ground in front of the crypt. He is not sure, but he thinks he is looking at very, very light impressions in the ground where the ghostly skeletons were reported to be appeared.

Evret perhaps suffers from a mental blip as he overlooks the rather obvious keyhole, but the other members of the party direct him back to it.

Morgan does not detect any magic.
 
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Not wanting to be left behind, Mez follows the others. Making sure he does not disturb any tracks.

Once at the crypt, he waits for someone to open the door and Whyre to check for tracks.
 

Whyre turns to Morgan,

"While the ranger's claim to fame is our ability to track, in this world, druids are more often the better trackers. Morgan, would you mind taking a look at these tracks and seeing if you can help me to determine how many creatures and more specifically what type may have been here? "

OOC: After/If Morgan takes a look at the tracks, I will try and determine where they lead. Whyre will also describe in detail to Bastion in case it helps trigger his knowledge about undead.
 
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