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Yedan's Troubleshooters

OOC: [MENTION=1231]Kaodi[/MENTION] did you miss this?

OOC: Yes. Yes, I did.


Mez finds plenty of interesting mementos and other items in the storeroom, but none of them seem to offer any clues as to what Harad Granthum has found himself embroiled in.

Having returend to the main room Mez finds that sniffing about for magic does not reveal anything of use either. But as far as opening up the coffins is concerned, Mez did spot a crowbar in the storage room and a wood scrap that it could be braced against so as not to crack the simple coffin when prying it.
 

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Mez says "hang on a second guys, I've seen something that will help. At least with the cheap coffin. Looks like were doing the big one first though." He walks over to give Evret a hand.
 

"We're going to mar this coffin pretty badly getting it open, I hope the locals don't take offense. They all seem a might sensitive so far."

Evret lifts all the latches he can find and positions himself on the opposite side of the latches. Taking the proffered crowbar, he braces himself to pry the lid apart.

OOC: I didn't add in the crowbar's +2 for opening doors and chests but that would put it up to 20.
 

Nymm 19, 998 YK

With the crowbar Evret manages to pop the lid up, which creates a giant sucking sound as it pulls away from the adhesive. Miraculously, he manages to do it without marking the coffin. Though that is small consolation once the full smell of the rotting body inside hits you. It is quite nauseating.

With the lid openend though you are able to look inside. The occupant of this elaborate coffin is a thin old man, obviously decaying, dressed in finely made chainmail and what appears to be an older style of Brelish military uniform. The hands of the body are clasped around the hilt of an equally fine longsword, and tucked underneath is a shield. This is obviously Harad Granthum. Well, what is left of him.
 

Whyre's curiosity overpowers his repulsion as he looks into the coffin.

"Nicely done Evret, nicely done. Perhaps someone might try another Detect Magic with the lid open."


OOC: Going to roll to see if a body should rot this much without air. I figure rot might also come under Nature if not something else.
 
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Although the stench is disgusting, Mez manages to keep his stomach where it belongs. Casting another Detect magic, He carefully examines the body while keeping as far away as practical.
 

There is no magic to be detected, and it smells about as bad as one could expect for a body that has been dead for three weeks to a month without professional embalming of any kind, sealed casket or no.
 


"No magic and no knowledge of history here. So anyone want to try anything else or shall we close the casket and move on. Personally, I don't think its worth opening the other."
 


Into the Woods

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