Yedan's Troubleshooters

Morgan Sorrowful

...

Secondly, I don't know about Morgan and Evert but I am in no fit state to go back in the crypt just yet.

...


"My prayers have mend my wounds, but drained my ability to work anything but least magic for this day.
I can pray for more healing the next morning to cure you and Evert, but then I would be unable to lend enchantments to help us in our fight."
Morgan responses.

[sblock=Mini Stat Block]
Morgan Sorrowful

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HP: 10/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Cure Light Wounds x2

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

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Evret nods in agreement. "I'm afraid I am not ready to take on another horde of undead. I don't knit as fast as I used to.

I think we will encounter resistance to the idea of putting everyone up in a barn. These are a tough, rural folk and they won't want to be driven out of their homes by this threat. And while lights will help us see, it did not seem to affect them by being in the daylight when they went to bury him."
 

Bastion listens to what the others have to say, and then asks, "What should we tell the villagers then? It seems we have several options."
 

Whyre listens as everyone speaks in turn. He then offers some suggestions,

"Morgan, I too held out hope that we might resolve this problem without conflict. Unfortunately, our actions seem to have precluded that option. Could we do it over, we probably would do it differently. Nevertheless, it may be still be possible. In the morning, after Morgan has had a chance to heal Evret, would suggest that Bastion and Evret travel back to Amrovel and talk with the bartender. If this undead dwarf is his brother, then maybe we can find out why it has a blood feud against the Granthums.

Regarding the blood feud, tonight, I suggest Bastion and Evret talk to Livel. We can tell her our theory and ask her to tell us what she knows and ask her about the dwarf in Amrovel.

As far as the Granthums in one house versus a barn. I submit that we tell Livel and she and the rest of the Granthums can decide what they want to do. If they are all spread out, we have little chance of protecting them. If there is a cleric in town, perhaps he can make some holy water for each family."
 

"I didn't mean to sound unsympathetic to the fact that you haven't healed from you last encounter." He moves to the body. "What about trying to draw the ghost or human element out with Jaran's funeral. The preparations should take long enough for us to talk to the dwarf you mentioned and be back in time."
 

Whyre nods at Colvin,

"Yes Colvin, that was our original plan. We went to investigate the mausoleum and unintentionally started a fight for our very lives. As I suggested above, our next visit we will carry one of the deceased Grantums to the graveyard in hopes of confronting them above ground. It is in so doing that I hope we will get a chance to parley with the undead dwarven leader. However, given the brutal slaying of Jaran, I do not hold out much hope for a diplomatic solution at this point."
 

Supporting Whyre, Mez adds "The trouble is all these things take time, which we don't have. The first priority must be to protect the remaining Granthums."
 

Colvin looks over the group. "I can go around with Nalden and look for a place to watch over the Granthum's and I still need a silver weapon. Anyone is welcome to come or stay and rest for the battle to come."


[sblock=OOC]Sorry for the late post. I found out earlier that my laptops motherboard crashed and would need to be replaced.[/sblock]
 
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Whyre nods at Colvin,

Very well. However, if there is no disagreement, I suggest we all visit Livel. We can let Bastion and Evret question her about any Granthum family secrets. We should also ask her if she knows about the dwarf in Amrovel.

After we have learned all we can, Colvin, you can work with Nalden or whoever speaks for the Granthum's about their safety.

Evret, how do you feel about talking with Nalden or Livel about finding two riding horses for you and Bastion? In the morrow, after Morgan has had a chance to heal you, the two of you can head back to Amrovel and speak with the dwarf bartender. Maybe he'll even come here to reason with his dead brother, if it is, in fact, his brother. With horses you should be able to get there and back in a single day.

The day after that, with or without the dwarf, hopefully everyone will be healed and Morgan will have all his spells. I think we are all in agreement that we do not want to face whatever it is, without everyone at full strength.

Are we overlooking anything?"
 

Nymm 20, 998 YK

The chance of being able to purchase a silver weapon in this village is extremely low. There is a blacksmith, but lycanthropes have not common in this area for generations, and that has always been the main reason to carry such a blade.

The party returns to the house of Livel. The healer woman has obviously been shaken by her uncle's death, but she welcomes you back inside without hesitation. "Those bandages will need some looking at soon," she says quietly.
 

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