Yedan's Troubleshooters

ghostcat

First Post
"As we can't find anything outside, I think we need to search the cottage. Will one of you help me take the body down?"

Mez moves to one side of the body and waits for assistance.
 

log in or register to remove this ad

Arrowhawk

First Post
As Whyre is healthy and not being of much use, he moves to help Mezcia remove the body, careful not to make eye contact with any in the crowd.

Yes, there is no point in leaving the body displayed for all to see and despair.
 

SelcSilverhand

First Post
Evret's head is pounding from all this activity so soon after being near death's door. He searches as hard as he can, but there are too many footprints and too much going on around him to focus. He gives up on searching the area around the body so that the others can pull him down.
Hearing Mez's suggestion, he nods slowly in agreement. "That seems like our best option at this time. We will need to see if we can discover where he was killed. I will see if anyone here knows or saw anything."
Evret moves to speak with anyone in the crowd that is still willing to talk to them.

OOC: I guess either gather information or diplomacy for the crowd (though I tried diplomacy once so not sure I can try again).
I will ask questions along these lines:
Did you hear or see anything unusual last night?
When was the last time you saw Jaran?
Is there anything unusual about Granthum's?
Any rumors about the Granthum's from the Last War?
Are there any other Granthum's in town?
 

Arrowhawk

First Post
Whyre overhears some of the questions Evret is asking...

We definitely need to get all the Granthums under one roof from here on out. If only I had connected the dots on Jaran's face last night, he might still be alive.
 

Mass Defect

First Post
Colvin moves next to Mez and Whyre as they attempt to move Granthum's body. "What family does he have in town? I've been to this area before but the name Granthum doesn't seem familiar."

OOC: I'm going to attempt a Know: Local check to see if anything about the area seems familiar or unusal. Nice first roll...


[sblock=OOC]I'm currently having major issues with my laptop, the thing won't start up. I will be using my wife's to stay current with everything and just wanted you to know since my post speed will be effected.[/sblock]
 

Kaodi

Hero
Nymm 20, 998 YK

As you take the body down one of the villagers hands Nalden a folded canvas, which he uses to cover Jaran's body. Evret slips inside the cottage, and what he discovers is a battlezone; pottery is smashed, tables overturned, and copious amounts of blood, likely all Jaran's. Whatever happened here, it looks like the old man did not just stand still and wait to die. While it seems someone should have perhaps heard the commotion, he remembers that sometimes it can be easy to overestimate how much a sound carries from inside a house, especially when everyone who might hear is asleep.

Colvin silently chides his himself. He spoke admidst what was some kind of blip in his mind, as Granthum is practically the only name of note for miles. Nalden offers the names of the others who still live nearby, "Besides Lirev, who is Jaran's niece, there are a couple of other Granthum cousins who still live around Mayelkur: Varam Granthum and his wife Melda, their son Warat Granthum with his wife and children, and their daughter Cirel with her husband Yuvan Helvash. I believe Varam and Melda went with Cirel and Yuvan into Amrovel to sell some of their wares, but Warat and his family should still be around. I imagine they have stayed indoors on account of the children."
 

Arrowhawk

First Post
Whyre and Mezcia carry the body inside the cottage. Whyre motions to Evert to clear a space and Whyre and Mezcia lay the body on the floor. Whyre then calls to the rest of the party to enter the cottage, making sure to escort any of the townsfolk out of the cottage. Whyre closes the cottage door and after making sure everyone is gathered around, begins to think out loud...

"It's exceeding clear that there is some Granthum family secret at work. We should advise all the living Granthum's to gather in as few homes in which they will fit, until we solve this problem.

First, based on various statements by Nalden and the other townsfolk, it appears that there is a dwarven undead who may be the ringleader for what is going on. As I recall, the dwarf back in Amrovel said he had a brother that fought in this war. It would seem possible that there may be some connection between the undead dwarf and that bartender.

Second, I believe Morgan found tracks of at least six undead. That means there at least two more to contend with and one of is probably the most formidable of all of them. It occurred to me that if we do have to fight them, we do not want to do it in the confines of the crypt. Perhaps our next visit, we bring the body of one of the Granthum's and induce the skeletons to come topside like they originally did.

Third, before we return, we must make sure everyone is healthy.

Morgan, when we entered the crypt, you said something was all wrong, what were you thinking?"
 

Walking Dad

First Post
Morgan Sorrowful

"It was the mindless aggression of the undead... the description of their first appearance sounded like they were more willing to talk and scare away people, not attacking them with military precision... and I thought that fighting them could not be the answer to this problem." Morgan answers the question.

[sblock=Mini Stat Block]
Morgan Sorrowful

---

HP: 10/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Cure Light Wounds x2

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

Mass Defect

First Post
Colvin stands away from the group near a table as he goes through each of his weapons. "If we are fighting ghosts I'll need to get a silver weapon." He looks to Nalden. "Is there a place in the village I can buy one?"

"I'm with Whyre on putting the Granthum's together but I think a single house would be best to make sure we have the numbers." He puts his weapons back in there respected areas. "However before using one of the Granthum's bodies as bait, out of respect, we should first ask the closet of the surviving members for permission."

"How far is the crypt from here?"
 

ghostcat

First Post
"Firstly, I agree with Morgan. Things definitely don't add up. I wouldn't be surprised if there isn't a human agency behind it all.

Secondly, I don't know about Morgan and Evert but I am in no fit state to go back in the crypt just yet.

Thirdly, I strongly believe that collecting all of the relatives in this or any other house is a big mistake. The spirits have shown that they can appear from nowhere. This means that we have to assume that they can appear directly inside the house. We will end up fighting in an enclosed space again but this time we will have a bunch of non-combatants getting in the way. What we need is something like a barn, where we can spread out and the NCs can hide. Oh and we will need plenty of lights.

Finally, we need to work out tactics beforehand."
 

Remove ads

Top