Yedan's Troubleshooters

Nymm 19, 998 YK and Nymm 20, 998 YK

The party spends the rest of the day and night recovering in the cottage of Lirev, their wounds being tended by her periodically. The temperature cools down to a comfortable level during the night, which passes without much incidence beyond the groaning of the wounded.

Early the next morning the party awakens to a commotion outside, they are considering going to investigate when Nalden Rhey enters the house unannounced, his face ashen. "Jaran has been murdered, Lirev, and it is pretty ugly," he says, glancing toward the party. Lirev's face goes white, and she says quietly, "Thank you, Nalden." Turning to you, she adds, "Perhaps, you should go and, investigate."

OOC: Morgan, Evret, and Mez each regain 2 hp, which means Morgan is back on his feet. I am going to keep track of XP myself, and when the time to level up comes I will let you know. This campaign is going to take place on the slow advancement track I think, to give you an idea. Looks like whatever arrows Whyre missed with were destroyed.
 
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Whyre is a suspicious man. Although he's not sure how he acquired the trait, it has stuck with him and he sees no reason to give it up.

Well, it looks like old Jaran was right to be concerned about trouble being stirred up. Trouble, no doubt, centered around this entire family. I'll need to tell Lirev something, but probably better to let Bastion or Evret deal with the townsfolk.


Whyre, though not sure who Lirev is refering to when she says "you," decides to respond...

"My lady, my name is Whyre of White Horn. My companions are Mezcia, the professor Bastion, Morgan, and Evret.

Whyre points accordingly.

"We are grateful for the your aid and will endeavor to return the favor. However, I must await the council of the group as they are most likely more knowledgeable regarding such things."

With that, Whyre defers to Bastion who clearly has the more commanding presence about him.

OOC: Sense Motive check on Nalden to see if he's being sincere. Sense Motive on Lirev to determine if she's trying to trick us.
 
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All you detect in Nalden is justifiable horror, revulsion, and the suggestion that it would be better if Lirev did not go outside to see for herself.
 

Morgan Sorrowful

Morgan awakens to things moving rapidly forward again. Feeling that some regenerative powers were invested to him, he first prays over Evret, able to revive the fallen comrade. After Morgan is sure Evret can stand up again he tries to heal his own wounds.

[sblock=Mini Stat Block]
Morgan Sorrowful

I assume I may proceed with my plan of getting/using CLW spells.

Evret was at -5. He already healed 2 HP and with the spell he is back to a positive amount (2 HP)
I rolled max for Morgan's healing.

---

HP: 10/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Cure Light Wounds x2

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 
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Evret slowly opens his eyes, lost and confused for a moment. Is this... death? Cylla... is she here? A groan of pain escapes his lips as he shifts in his bed. Peering down he sees his body is covered in bloody bandages and most of his clothing has been cut away. He looks around, spots his companions and speaks with a dry rasp. "Did we do it? Is it over?"
 

Now that everyone is awake (as Whyre wakes up Mezcia), Whyre gathers everyone together. His face seems to break into a suppressed grin, but no motive check is needed to sense he is beaming with pride.

"Evret, we all made it. I must say, I am proud to fight along side all of you. I feel closer to you all now than when we started, as one might expect, having lived through such an ordeal. Morgan, your bravery and self-sacrifice showed me courage when I thought all might be lost. The stress brought out the fighter in me and I may have taken liberties with you all that I probably had not earned. But I have never been so encouraged to work with others as I am today. We did not start the battle well, but we finished it well and we all survived as a result.

Whyre pauses as it is clear there is much more he'd like to say, but he wants to hear from the others as his appreciation for his companions grows stronger with each waking hour. He makes a mental note to remember to ask Morgan about Morgan's misgivings as the battle began...if Morgan does not speak of it first.
 
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Mez wakes from a disturbing dream where he had been kill by one of the skeletons and had joined them in undeath. Shaking his head to clear the remnants of the dream, he looks around and sees that Morgan and Evret are awake. "Evret, Morgan your up and about. How are you feeling?"

Answering Whyre he says. "The problem was that the ghosts performed the almost perfect ambush, hemming us in and putting us at a sever disadvantage. This along with the fact that we have never fought together before today meant it took a while to get in our stride. Perhaps we ought to practise team tactics."

[sblock=OOC]I am playing it that Mez was asleep so didn't hear Nalden's announcement.[/sblock]
 

Nalden seems to be at the limit of his patience. "Jaran Granthum is dead, and now that all of you are on your feet, I am thinking you should be coming to take a look," he says.

Once everyone is on their feet, you follow Nalden Rhey out of the house, leaving Lirev behind. As you approach the house of Jaran Granthum, you see a small crowd in front of the house, some of them on their knees and praying. All are clearly afraid, and more than one accusation of not finishing what you started is hurled your way. When you turn around the corner, you can see why: A mutilated Jarad Granthum, his skin white and mouth frozen open as if to scream, has been strung up on the door of his house. And on the size of his cottage, written in blood, is the message:

Granthum shall not rest in peace!

It is then that you notice, standing at the far side of the assembled group, that there is another newcomer in town; a man as tall as any in your party, with cropped light brown hair and beard, wearing mail and carrying a large assortment of weapons, from flails to hammers. He too is surveying the scene.
 

Evret grimaces as he pulls himself out of bed to follow the others. He is definitely not moving as fast as before, but he seems to regain some of his strength with every moment.

Outside, the grim scene is startling. Long years of service in the war had forced him to see many a terrible act of cruelty but he had hoped to never see it again. "If we are going to catch who or what did this, we will need to examine the area for signs. Please everyone move back and allow us to work." He begins scouring the area slowly looking for signs of the killer.

OOC: Taking 20 on my search. Perception +4
 

Colvin stands at the front of the cottage as he examines the mans desecrated remains and then to the side to read the message. 'It would seem the rumors are true.' He pauses for a moment. 'I wonder if it's an undead problem their dealing with?' At that moment he could hear several members of the crowd shift their attention to a small group quickly approaching and several things could be heard throughout the crowd. 'It appears they blame this group for the murder.'

He approaches a member of the group with a curious look in his eye and a slight smile on his face. "Good morning. Do you know what happened here?"
 

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