Yedan's Troubleshooters

Morgan Sorrowful

Morgan bleeds on the floor...

[sblock=Mini Stat Block]
Morgan Sorrowful

I wasn't sure if I missed a round, so I rolled two stabilization checks.
the second would succed (Con 2 - 5 negative HP + 14 rolled = 11) unless he will take new damage.

---

HP: -5/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 
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With his back to the wall, Whyre manages to avoid the blow of the ghostly warrior on his left, just as Bastion sends the one on right back to the afterlife with another bolt of magical energy. Emboldened, the professor advances forward again. The remaining warrior wails, but it does not retreat. And though those still standing will not be able to tell without examining him, Morgan stabilizes, despite his wounds.

OOC:
XX XX XX XX Cr Wh G2 XX XX Ev XX
XX XX XX Ba XX XX XX Mo XX XX XX
XX XX Me XX XX XX XX XX XX XX XX
 
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Whyre is thankful the skeletons are so weak of constitution that a simple Magic Missile or two is their undoing. Tempted to drop his club and try once again with his bow, he instead calls out to Mez,

"Mez, move on up and get a clear shot while I have it distracted..."

Whyre decides to wait for Mez to get a clean shot before acting.

OOC: Delay until after Mez shoots.

EDIT: Woohooo, DM is ready to go!
 
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OOC: If I have counted the rounds right, Evret is at -5, and needs to make another stabilization check to avoid dropping to -6. With any luck he should be getting some first aid in no more than another round or two.
 

This is really getting stupid. thinks Mez to himself. I can't seem to hit the side of a barn door, today.

Mez takes two steps forward and cast yet another ray, this time at G2.

[sblock=Actions]move 10' due east and cast distrupt undead[/sblock]
 

OOC: Gonna jump the gun here to keep things moving. DM can b-slap me if jumping to the wrong conclusions


Whyre sees the ray of positive energy streak past him and hears that much anticipated wail from the dead warrior as it flickers out. Not even wasting time to congratulate Mez, Whyre rushes to Evert's side as he assumes Evret is the closest to death having been bleeding the longest. Whyre attempts to stabilize Evret.

"Bastion, will those creatures return or are they gone for good?"

[sblock=OOC]Move Action: Move to Evret's side
Standard Action: Attempt to stabilize Evret

Also, Kaodi, can you roll the % dice to see if all the blunt arrows that missed were broken? I will attempt to retrieve them given the opportunity. Thanks.[/sblock]
 
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Bastion, who seems at little crestfallen that all of the beautiful spirits have been banished, answers glumly, "I could not say for sure, but usually only the most steadfast of spirits are able to reform once destroyed. These ones, while unique, did not seem so strong."

With Whyre's help, Evret appears to have stabilized, and upon examination Morgan appears to be alive as well. The professor examines the area for clues about the ghostly warriors, but no trace remains beyond some dust disturbed during the battle.
 
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Whyre is comforted by the Professor's words, but only somewhat. After Whyre is satisfied that Evret is on the road to recovery, he traces his steps and attemps to retrieve the arrows that failed to find their mark.

"Well done you two. But I feel we must depart this crypt, even if it means the return of these creatures at some future time. Our comrades are still unconscious and I posses no magical healing to change their condition. Given your spells, I assume neither of you do either.

Mez, if you can carry Morgan, I will grab Evert (assuming he is the lighter of the two) and we should return to Granthum's cottage where we can heal. After Morgan recovers, he should be able to heal everyone up in couple of days. I suspect we may be able to return in a week at the most. That might even give us time to look for any additional help should it be available."

Whyre commands the centipede to Heel, taking as much time as necessary to get the creature to understand the command and then prepares to leave the crypt.

[sblock=OOC]
Going to retrieve any of the blunt arrows that were not broken.

I assume one can take either Take 10 or 20 on a Handle Animal in this situation.

And a parting Perception check as we leave.

[/sblock]
 
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Nymm 19, 998 YK

Whyre does not spot anything unexpected.

You emerge from the Granthum crypt with the unconscious Evret and Morgan in tow. The oppressive feeling that you first encountered where you entered the cemetery seems to have lightened a little, though with your banishing of the four skeletal ghosts it has not disappeared. As you make your way back into the village proper you see that a small has formed, made more nervous by your grievious injuries, and yet eager to hear news of what transpired. Jaran Granthum stands at the front of the crowd, arms crossed and his face unreadable.

A middle-aged woman with greying hair and wearing a light shawl who was at Jaran's side steps forward and hurries to examine the injuries of the party. Looking back to the crowd, she points to several strapping young men in the crowd and says, "You boys get these men to my house; their injuries need tending now." Turning back to you, she adds, "Let our boys take this load for you. I reckon you could use a rest. And you," she says, nodding to Mez, "better be coming with me too."

The young men take hold of the Evret and Morgan and begin carrying them towards one of the cleaner cottages in the village, one that has a number of potted plants and a small garden next to it. After glancing meaningfully at Mez, she follows them.
 
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[sblock=ooc]
Mez and the middle-aged woman, sittin' in a tree
K-i-s-s-i-n-g.

Mez, you middle-aged lady-killer you. Mrawr! [/sblock]

As Whyre passes by the poker-faced Jaran, he nonetheless attempts to read the man's face and posture for subtle clues about Jaran's disposition.
 
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