Yedan's Troubleshooters

As Morgan makes an inexplicable move, Whyre winces to see what must be a fluke attack connect. But as Whyre quickly grasps the consequence of Morgan's move, he realizes that sometime victory can be snatched from the jaws of defeat.

With the skeleton next to him distracted, Whyre sees two things: First, the skeleton will not have a chance to gather itself and attack him or Bastion...or even Mez running past. Second, this Mez's chance to escape.

"Mez, now is your chance, while the skeleton is focused on Morgan. Withdraw as far as you can past the centipede."

Now Whyre has a decision to make. Should he attack the skeleton who is distracted, or let Bastion attack it so that he can concentrate on the two to the east? Whyre realizes that if Mez withdraws, Bastion will have a clear shot with Disrupt Undead the skeleton that will have just left.

Whyre moves to take up a position behind Morgan to protect his rear from the skeleton who just attacked. He then turns to to fire on that same skeleton.
If I kill this creature, Bastion, step across and fire on that one that may pursue Mez.


Let's hope fate will cooperate.


OOC: Taking a move action to step behind Morgan. If the skeleton looks like it's got another AoO (which I assume it does not have Combat Reflexes) then I will attempt use Acrobatics to move behind Morgan.. If for some reason (like I don't know the rules) a tumble move prevents me from shooting, then I'll shoot first and then move. Either way, I'm firing on G1.

EDIT: Kaodi, you totally ninja'd my post on the AoO...but I decided to leave all that in there anyway.

 
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Seeing that the ghost behind him is distracted, Mez starts a series of sword moves which keeps the ghost in front of him at bay while he moves back towards the stairs.

[sblock=Action]Withdraw either back as far of the stairs or 60'[/sblock]
 

Nymm 19, 998 YK

As Mez withdraws, his assailant steps into the space he just vacated and thrusts its ghostly blue blade at Morgan. But it fumbles, and the Morgan easily steps out of the way. Meanwhile, Bastion steps back and unleashes another magical bolt that smashes into the spirit in front of him, and sending it back to whence it came. Evret, however, continues to bleed out on the floor, unconscious. All in all, however, the luck of the would be troubleshooters might just be turning.

OOC: The long delayed Whyre is now up.

XX XX XX XX Cr XX XX G2 XX Ev XX
Me XX XX Ba XX XX XX Mo XX G4 XX
XX XX XX XX XX Wh XX XX XX XX XX
 

Evret continues to bleed all over the stone floor as the battle rages on around him. The flow seems to be slowing to a seep, giving him a bit more precious time to recover.
 


OOC: Oops, that is unfortunate, because...


The luck of the troubleshooters was turning, or at least that was the way it seemed until the warrior that felled Evret steps around the defending Morgan and just manages to slip his blade through the druids defences while Morgan's back is turned. The druid joins Evret in bleeding on the ground.

OOC: Morgan takes 7 damage. Unfortunately the competition also got the memo about attacks of opportunity. Without flanking, it would have been a miss. Morgan needs to make a stabilization check, and Whyre is up.

XX XX XX XX Cr XX XX G2 XX Ev XX
Me XX XX Ba XX XX XX Mo XX XX XX
XX XX XX XX XX Wh XX G4 XX XX XX
 

OOC: Edit: NVM. Total defense doesn't allow AoO

Also, at this point in the combat, can we get the bonus they get to hit. As they said in the Matrix 2, you don't know an opponent until you fight them...so I'm hoping we've got a pretty clear sense of how skilled they are giving they are hitting Morgan with a 22 AC.
 
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OOC: I rolled high. Most of the skeletons success can be attributed I think to good rolling for them and bad rolling for you guys. Keep in mind, Morgan was doing full defence, and you do not get AoOs when you do that. The ghosts were soldiers, and I think it is plausible that they would recognize when someones action would probably not give them a chance to strike back.
 
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In the thirty drops of water from a clock or so that this battle has taken, Whyre's emotions have run the gamut. It's clear these are not your garden variety undead. Their tactical acumen is commensurate with the strength of their armor. And what did Morgan mean when he said this was all wrong?

Whyre's chaotic side was screaming at him to save his own skin. But Morgan's bravery and sacrifice inspired Whyre. It was better to die along his new friends than to run and live as a coward. Whyre now turns to Bastion and Mez...

"It's now or never comrades. I'll shoot that skeleton to my left. Mez, if you step to your left, you should be able to get a clear shot at the one that just took out Morgan. Bastion, keep doing what you're doing."

Whyre moves across the passage so that the centipede is at his back and aims at the skeleton along the wall to his left...at least they couldn't flank him and this would give Bastion and Mez a clear shot at the other skeleton.

By the gods, we could use some luck.

[Sblock=OOC]
Move action: Whyre will move to right in front of the centipede and fire on G2
Standard Action: Fire on G2 at Point Blank.

Understood on the tactics. Makes sense.

Regarding the bonuses. Without at least seeing the naked rolls it's nearly impossible for us to know how skilled or inept the foes are. Kind of like when you play tennis with someone, you can see how they swing and whether they have great technique and footwork or if they are shanking the ball, tripping, and getting lucky drops. Any chance we could sweet talk you into at least posting the naked rolls going forward? [/sblock]
 
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