As the battle rages, Whyre's brain continues to assess and analyze the situation as quickly as fast as it can. And then the skeleton next to Morgan steps closer and Whye is realizing that this is not going well. In his studies, Whye has learned that the difference between victory and defeat can often be traced to one bad move and Morgan's refusal to intercept the skeleton may be just that moment.
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 |  | | Morgan's failure to step in front of the skeleton and protect my side, now prevents me from making an attack without getting counter-attacked. This is not good. If Morgan does not defeat this skeleton and free up a shot for me....I'm getting out. |  |  |
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"Morgan, I cannot fire with this skeleton next to me. We've got to clear a path for Mez to retreat, so you and the bug have to kill this guy next to us or we're done. After you attack step behind it and clear a shot for Bastion.
Bastion, step back and use your Disrupt Undead, you'll be able to bypass it's armor easy and won't be counter-attacked."
Then Whyre sees Evret fall and realizes they only have a few rounds to get to his aid.
Mez, if we kill this skeleton next to us, withdraw. You can't take on both of those guys. Morgan is tough enough to hold them off until you get out.
Whyre can only hope Morgan does not take offense at the directives and realizes that Whyre has everyone's best interest at heart.
OOC:
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Since I cannot attack with a bow without suffering an AoO now that G1 is standing next to us. I will delay until Morgan and the centipede attack. If Morgan can kill it and free up my shot. I may attack
FYI to Walking Dad: I'm sure you know this, but given the dire situation we are in, I just wanted to make sure everyone knows that you can take a Full Round Action and still take a 5' step.
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[sblock=Stats]
[SIZE=-1]Whyre of White Horn[/SIZE]
Male Chaotic Good Human Ranger,
Level 1,
Init +5,
HP 12/12,
Speed
AC 17,
Touch 13,
Flat-footed 14,
Fort +3,
Ref +5,
Will +2,
Base Attack Bonus 1
Point Blank Shot Longbow (80 / 19 Blunt) +4 (1d8, x3)
Longsword +2 (1d8+1, x2 19/20)
Club +2 (1d6+1, x2)
Studded Leather,
Buckler (+3 Armor, +1 Shield, +3 Dex)
Abilities Str 12, Dex 16, Con 13, Int 14, Wis 14, Cha 10
Condition None [/sblock]