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Yedan's Troubleshooters


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OOC: Hey, Morgan, what about that centipede? Doesn't it get to participate?

Also, Whyre wants to take note of the DU spells cast by Mez and Bastion I'll roll three time for the three spell attempts. PRD says using Spellcraft in this manner requires no action. Maybe this isn't necessary since I'm just trying to make the observation that the spells are ranged touch attacks and Rangers should probably know about ranged touch attacks as a matter of course, but I'll roll to speed things up just in case
 
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Morgan Sorrowful

OOC: Crawler should be next to Morgan and will defense him without commanding it for this, as described in the "Defend" trick rules.


[sblock=Mini Stat Block]
Morgan Sorrowful

ready/draw shield (move) and full defense (standard).

---

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

OOC: Okay, that makes more sense now. I'll move up and right for the flank. I was so focused on the map I wasn't thinking about how I had more room to move.
 

Again one of the ghostly warriors tries and fails to strike Morgan as it steps forward towards Bastion and Whyre. Evret is not so lucky however, and he is again struck a blow by his opponent; a powerful blow, that leaves him bleeding on the floor.

OOC: Evret takes 10 damage.

XX XX XX XX XX Me G2 Ev XX
XX XX Mo G1 XX XX XX G4 XX
XX XX Ba Wh XX XX XX XX XX
 

As the battle rages, Whyre's brain continues to assess and analyze the situation as quickly as fast as it can. And then the skeleton next to Morgan steps closer and Whye is realizing that this is not going well. In his studies, Whye has learned that the difference between victory and defeat can often be traced to one bad move and Morgan's refusal to intercept the skeleton may be just that moment.

Morgan's failure to step in front of the skeleton and protect my side, now prevents me from making an attack without getting counter-attacked. This is not good. If Morgan does not defeat this skeleton and free up a shot for me....I'm getting out.


"Morgan, I cannot fire with this skeleton next to me. We've got to clear a path for Mez to retreat, so you and the bug have to kill this guy next to us or we're done. After you attack step behind it and clear a shot for Bastion.

Bastion, step back and use your Disrupt Undead, you'll be able to bypass it's armor easy and won't be counter-attacked."

Then Whyre sees Evret fall and realizes they only have a few rounds to get to his aid.

Mez, if we kill this skeleton next to us, withdraw. You can't take on both of those guys. Morgan is tough enough to hold them off until you get out.


Whyre can only hope Morgan does not take offense at the directives and realizes that Whyre has everyone's best interest at heart.

OOC: Since I cannot attack with a bow without suffering an AoO now that G1 is standing next to us. I will delay until Morgan and the centipede attack. If Morgan can kill it and free up my shot. I may attack

FYI to Walking Dad: I'm sure you know this, but given the dire situation we are in, I just wanted to make sure everyone knows that you can take a Full Round Action and still take a 5' step.


[sblock=Stats]
[SIZE=-1]Whyre of White Horn[/SIZE]
Male Chaotic Good Human Ranger, Level 1, Init +5, HP 12/12, Speed
AC 17, Touch 13, Flat-footed 14, Fort +3, Ref +5, Will +2, Base Attack Bonus 1
Point Blank Shot Longbow (80 / 19 Blunt) +4 (1d8, x3)
Longsword +2 (1d8+1, x2 19/20)
Club +2 (1d6+1, x2)
Studded Leather, Buckler (+3 Armor, +1 Shield, +3 Dex)
Abilities Str 12, Dex 16, Con 13, Int 14, Wis 14, Cha 10
Condition None [/sblock]
 
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As his life's blood leaks out onto the cold stones of the tomb, Evret's last thoughts turn to home. He wishes he could have died on Cyre soil. He closes his eyes and feels the bonds of mortality begin to slip away.
 

OOC: I have added in Crawler. But I can say that his attacks would have had and will have no effect on these guys, so the most help be gives is going to be as another flanking buddy.

XX XX Cr XX XX Me G2 Ev XX
XX XX Mo G1 XX XX XX G4 XX
XX XX Ba Wh XX XX XX XX XX

In any case, here is the newer initiative order, including Whyre's delay:
Skeleton 1
Skeleton 4
Morgan
Whyre
Mez
Skeleton 2
Bastion
Evret

We are currently on Morgan.
 


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