Yedan's Troubleshooters

Whyre gets the feeling that Jaran is worried about what the party may have provoked. Perhaps understandable, as the condition you have returned is does not exactly suggest a resounding success.
 

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"Well that didn't go quite as planned." says Mez to no one in particular "Its a lot different is reality than it is in training. I think we need to practise as a group. Although I must admit that the ghosts did adopt the optimum starting position."

Mez walks over to Morgan and looks at him critical. A frown crosses his face and he heaves at the body experimentally. Although he manages to lift it, he almost collapses when he attempts to walk. He looks over at Bastion but doesn't believe he could old his end up. "Its no good, I can't carry him on my own. he is just too heavy. Bastion support his feet has best you can and I'll drag him out.

Once relived of his load, Mex says "Yes Ma'am." and follows her back to her house.
 


Nymm 19, 998 YK

You follow the woman to her house, where the men she pressed into work lay Evret and Morgan out on some straw pallets placed on the floor. The woman disappears into one of the back rooms momentarily before returning with a large brown bag in her hands. "Your friends look like they are in pretty rough shape, but hopefully we can get them sorted out," she says. "I pass as the villager healer here. Can't say I know any magic, but I've bound some wounds in my time. Name's Lirev, by the way. Lirev Granthum."

Lirev dismisses the young men, and gets to work treating Morgan's wounds, with Whyre and Mez pitching in as required. It takes a while, but once the druid's wounds are bound, she turns to Evret. Lirev also takes a loot at Mez once Evret is sorted out.

By the time everyone has been looked after, it has been a good three hours. "I am going to have to keep them here for the night, of course," says Lirev as she wipes her hands of blood. "I think that perhaps it would be best if the rest of you stayed here as well, so I can keep an eye on Mez's injuries."

OOC: Morgan is restored 4 hp. Unfortunately neither Evret nor Mez gain anything from the treatment (I would have asked for aid another, but there was no point).
 

Once the adrenalin surge caused by the fight and having to drag Morgan from the tomb wears off, Mez stars to feel drained. It take most of his remaining energy to help Lirev heel the others. As soon as she finishes he find somewhere he can lay down and rest.

[sblock=OOC]Feel free to have Mez drop off to sleep.[/sblock]
 

Morgan Sorrowful

Morgan is still unconscious, but seems to breath easier. His centipede is not really willing to leave his side, but behaves and let the others help its master.

[sblock=Mini Stat Block]
Morgan Sorrowful

once Morgan awakes, he will try to pray for cure spells to get himself and Evret back in the game.

---

HP: -1/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 


Evret remains unconscious and deathly pale as he is hauled from the crypt and back out into the sunlit world. Though his wounds were grievous, the time application of first aid seems to have prevented him from slipping further away. Despite the healers best efforts though, he remains at deaths doorstep.

While he sleeps, he dreams of home.
 

Morgan Sorrowful

Morgan wakes up, but is to weak to be of any help. All he can do is pray.

[sblock=Mini Stat Block]
Morgan Sorrowful

is considered praying for new spells considered a strenuous action?
If not, he will pray for Cure Light Wound Spells for both his level 1 spell slots.

---

HP: -1/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 
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As his companions were convalescing, Whyre though about the events that had transpired and waited for everyone to regain their strength so the group could talk about what to do next.

OOC: Any XP award?
 

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