Yedan's Troubleshooters

As soon as the dwarf starts to move, Mez sends a ray of energy towards him before scrambling to his feet. Unfortunately he was still half asleep and his attack went wide.
 
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Nymm 21, 998 YK

A horrified Lirev is nearly paralyzed by fear as the ghastly spirit bears down on her with all of its fury. She scrambles to flee, but with one stroke of a pale axe, the Granthum woman's head is seperated from her shoulders. As it bounces and rolls away, her body crashes back to the ground, and the ghost slowly turns its skull, eyes lit by tiny points of fire, to gaze at the rest of you.
OOC:

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Evret feels a sudden hollowness in his stomach as he watches the woman who had done so much for them be cut down before him. And for what? A terrible rage overtakes him and despite his still weakened state, he moves in to fight. She deserved that much at least.

OOC: 5' step to G4. Move action to draw his club. I added sneak attack in there in case he didn't spot him with Evret's stealth check.
 

Colvin watchs as the ghost cuts the woman down. He didn't knoe her well but felt she deserved better. 'If only I hit the bastard!' Colvin draws his flail and moves towards the dwarven ghost with a new found hatred.

OOC: Move Action: Move to I-5
Free Action: Draw flail
Standard Action: Attack ghost
 
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OOC: I will resolve those actions once [MENTION=59043]Walking Dad[/MENTION] posts Morgan's and Crawler's, and I have resolved Bastion's. I am not exactly clear on whether the movements rules allow you to do while prone, but in this fight (not necessarily later ones, unless that is what the rules permit anyway) I will allow Morgan to move 5' feet while prone without taking an AoO, as a full round acton.
 

[sblock=ooc]The rules are not clear about what actions can and can't be taken while Prone. However, they do prohibit the "5' step" in situations where all you can do is move 5'. Conversely, there is nothing in the rules that says you can't "Withdraw" while prone. And, you can Withdraw up to twice your movement. So if being Prone means you can only crawl 5', then technically you could withdraw 10'. [/sblock]
 


Morgan Sorrowful

Morgan cannot do much more than crawling away from the ghost while his faithful companion waits for him.

[sblock=Mini Stat Block]
Morgan Sorrowful

Fullround: Withdraw prone to H7 if you allow 10' or to I6 if you only allow 5'.

no command to crawler, so he will just try to defend Morgan, adding to his AC (currently 12, without prone mods)

---

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Cure Light Wounds x2

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

Nymm 21, 998 YK

As Morgan rolls away from the murderous spirit, Bastion struggles to stand, bones creaking, and waves his hand before a glowing magic missile streaks from it to the spirit, causing the undead dwarf to howl. Then Evret steps in beside it and swings his club vengefully. But just as the rogue things he has found its weak spot, the bluish flames shift and flicker, and the cudgel passes through without contacting anything. When Colvin steps up to strike it, his similarly well placed blow is confounded by the flickering and indistinct outline of the dwarf as well.

OOC: Whyre and Mez are up.

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As Lirev's body hits the floor and blood pours from her neck, Whyre feels a tinge of guilt. As Colvin was the only one standing upon the arrival of dead dwarf, Whyre had expected Colvin to meet the creature head-on. When Colvin failed to intercept the the dwarf, Whyre reacted by moving to a position that would keep him out of reach of the creature. With so many Granthum's in this one location, Whyre had no reason to believe that Lirev would be his primary target.

At first, Whyre thought this would be an easy battle, six against one. Now, seeing the well placed blows of Evret and Colvin pass through the creature without resistance, Whyre could only assume the dwarf was incorporeal. Every budding adventurer is warned of such creatures and how they are immune to non-magical weapons and their ability to ignore armor. Whyre started to formulate a plan...

"If this creature be incorporeal, only magic will affect it. None of us posses an enchanted weapon so we must hold it in place while Bastion and Mez wear it down with their magic. Surround it on all sides while we have it pinned against the wall, but give no thought to attacking it, protect yourself to the fullest."

OOC: Just want to verify with you that Total Defense is a "deflection/dodge" bonus and not an "armor" bonus
 
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