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Yedan's Troubleshooters

Nymm 21, 998 YK

The group of you deposit the body of Lirev with the others, then head outside the village to find a suitable place to rest. This is not difficult, and you set up to get a few more hours of rest.

When you wake, the sky is grey and you can tell there has been a light smattering of rain. Morgan and Whyre can guess that a storm is approaching, but the worst of it is several hours off yet.

OOC: No extra hp from resting this time, as I already gave them to you before the fight, but Morgan is ready to prepare his spells now, of course.
 

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Mez would like to change some of his spells. However, when he tries to read his spellbook, the writing is all bleary. Mez has seen this effect before and knows that he his not well enough rested. So he puts his book away and goes to talk tactics with Whyre and any of the others who want to join in, while they wait for Morgan to finish.
 

Evret tries to get the kinks out of his back as he rises in the morning. It wasn't the first time he slept on the ground and hopefully wouldn't be the last. He checks his gear and pack and readies himself for another venture to the graveyard. "I am prepared, should we go fetch the body then?"
 

Whyre turns from his talk with Mezcia at Evret's question... "Only if all the spell casters are ready. We'll need Bastion and Mez to have their entire arsenal."
 

Nymm 21, 998 YK

The party rises and makes its way back to Harad's house. It is a sad scene, what with four bodies now instead of two, but the only way it can be helped now is to banish the vengeful spirits. Between the six of you, it will not be too difficult to carry Harad's coffin, though it will prevent you from keeping drawn weapons in hand.
 

OOC: We're going to carry one of the bodies not in a coffin. Preferably Lirev since she is the lightest. We'll wrap her in a sheet and someone will carry her over their shoulder.
 

Nymm 21, 998 YK

The party takes the body of Lirev and heads towards the graveyard. The few citizens of Mayelkur who are out and about quick move away from the party, speaking in hushed tones to one another.

A light haze has come to rest on the whole area this morning, though it is not enough to obscure vision. The party approaches the graveyard, and when they are about one hundred feet from the mausoleum, a keening wail is unleashed as five of the ghostly skeletal warriors suddenly materialize and come into focus. In front of the door is their dwarven leader, flanked by two more of similar stature, with another two wielding bows stand on the roof of the crypt.

"Granthum shall not rest in peace!" shouts the dwarven leader in his hollow voice. "Turn back, or die!"
 



Into the Woods

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