• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Yedan's Troubleshooters

Evret finishes covering the body of Lirev with a blanket from his own bedroll. There was no reason for all these people to see this. As Nalden vents his anger over the night's disaster he can't help but agree to his points. It all seemed so futile.
"This ghost will not let any of the Granthums rest. It is no longer satisfied with keeping them out of the cemetery, but is now hunting them out no matter where they go.
This ghost is strong in its anger. Our weapons didn't seem to hurt it, though our magic did. I'm not sure we can defeat it with only that tactic however. We need to know who the dwarf was in life and what has made him so angry to stick around to haunt the Granthums. This knowledge might be our best weapon against it.
We only have one lead, a dwarf bartender we met on our way here who had a brother who fought in the war. We're hoping he can tell us more. Now that we've seen the ghost we can describe it to him and maybe get some answers. Right now, it's our only hope."
 

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Professor Drath, who has been rather quiet since running out of the burning barn, suddenly decides to speak up. "I am not so sure that we are dealing with completely incorporeal undead," he states. "Without going into too much detail, nothing has really happened that could not be attributed to lack of skill or luck on our part. When Evret and Colven attacked, it did not seem to me so much that their attacks had no effect as it did that they just missed at the very last moment."
 

Morgan Sorrowful

Morgan isn't taking the accusation lightly.
"We didn't anger any ghosts! It started before we came and it would have continued even if we never arrived. You accusing us for being as helpless as yourself! Say that you don't want any help and I will resign. Two of us nearly died already as we tried to help you."

[sblock=Mini Stat Block]
Morgan Sorrowful


---

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Cure Light Wounds x2

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

Colvin nods as Mez, Evert, and Morgan speaks their peace regarding the insults brought on by Nalden. "I have to agree with Morgan. If these men hadn't come along there's a chance that all the Granthum's would be dead at this point. I am sorry for the death of this young woman and if you feel the need to blame someone for her death," He pauses as he looks at Lirev's lifeless body. "you need to put it where it belongs."

OOC: I have no ranks in Diplomacy, but its worth a shot to calm Nalden down.
 

Nalden seethes. "Do you think it is just a coincidence that these murders just started happening after you went into the crypt?" he asks. "No, either you can shove off in the morning, or you can finish what you started. I don't have the time or the energy to argue with you." The glowing fire lights up the farmer's face in a way that makes it look quite ominous. He glares and stomps off to the water line to help his fellow Mayelkur get the animals under control.
 

Evret watches as the furious Nalden stalks away.
"We are running out of time. He's an influential man, and his opinion will soon be the opinion of everyone in the village. I don't know if we have time to ride all the way back to interview the bartender. We may have to risk the tomb again before our time has run out, or the dwarf can murder another innocent."
 

As the barn fire consumes its victim, Whyre watches Nalden and the rest of the party exchange heated words. The flames from the burning barn cast an eerie glow on the party as if one were visualing a scene from a bard's song. Whyre waits until Nalden is out of ear shot...

"In all honesty, I did not feel Nalden was being unfair. We cannot deny that our entrance into the crypt was too hasty and may have set events in motion that we should have foreseen. Nor did I feel Nalden was laying the blame at our feet, but rather voicing the concern and fear of the townspeople.

Nevertheless, the question is what to do now. The ghost only appears at night. If Evret and Bastion set out now, they will have plenty of time to reach the dwarf and return and rest before night fall. However, at this point there may be no reasoning with the undead warrior. Our efforts may be better spent in deciding on the magic and means by which we defeat this creature. Bastion seems to suggest that our weapons may be effective...that the creature is only partly incorporeal. What we need are enchanted weapons and spells to affect the undead. Surely there must be spells between Morgan, Bastion, and Mezcia that can turn the tide. Once we know the spell we will be using, we can devise a strategy to put us in the best positions to use those spells. "


Whyre speaks with a calm that suggest he has faith that the group will be victorious.
 

"Well. Of the spells that I know the Disrupt Undead spell is clearly the most useful. The problem is that it needs to be aimed and the ghost seems to have a knack for avoiding it. The upside is I can cast it as many times as I want.

Other things to consider are; the ghost can likely appear anywhere, so will get in amongst the casters to prevent them from casting spells. Also, ¿How do we prevent the ghost from pulling another disappearing trick?"

Finally. As far as sending Evret and Bastion off. I think things have gone too far for talk, although personally and with hindsight, I don't believe there ever was a chance. So is there any information we can obtain that will help us destroy the ghost. Otherwise its a waste of time them going.
 

Morgan Sorrowful

"Speeding and intensify the attacks because of our meddling sounds more like a tactic of the living than of the dead. For magic, I will have to pray in the morning hours, but enchanting my own club or some sling or throwing stones temporary is the best what I can do."
Morgan adds to the planning.

[sblock=Mini Stat Block]
Morgan Sorrowful

suggesting Shillelagh or Magic Stone.

---

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Cure Light Wounds x2

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 


Into the Woods

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