[sblock=ooc]This seems to be way more complicated than it needs to be. Ignoring the fact that the stated plan was to cast Magic Stones
before we got in sight of the cemetery (given the enchantment lasts 30 minutes), If Morgan doesn't want to cast Magic Stones...just say so IC. However, since you did memorize and seem to agree to the plan, I'm assuming you intend to cast the spell.
But I'm not understanding the problem. In the spell description,
Shillelagh There's nothing that says the charm ends if you put down or drop your club. The spell is written just so that nobody else can use your club, not so that you can't put it down. You could drop your club as a free action...enchant the stones in my hand...and then pick up your club on the same turn and it will still be enchanted.
Kaodi, considering that we' facing four guys that we only have a 50% chance to hit and that nearly wiped out our party back when they were without their leader (and we never missed them on account of being incorporeal), I'd like a chance to get this right. The Magic Stones are enchanted and do 2d6+2 points of damage each, from my perspective this isn't some trivial action.
Whatever you want to rule in terms of Standard, Move, or who has to hold the stones or how we transfer them, is fine. Nevertheless, I should think there is some combination of joint actions on our part that facilitates Morgan enchanting the stones with Whyre possessing them in the same round, with a move action or two to spare. If it makes more mechanical sense, I can just delay until after Morgan so he can cast the spell if he so chooses, or Ready an action to grab the stones from him. I dunno, whatever works for you.
EDIT: If you're wondering why I say a Druid doesn't need to "hold" the stones....I compare Magic Fang which has the same V, S, DF requirement as Magic Stones. Since the Druid obviously doesn't need to hold the fangs separate from the creature that has the fangs, just presumably touch them, I reason the same is true for the pebbles. [/sblock]