• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Yedan's Troubleshooters

The dwarven bartender stops what he was doing as his expression darkens. "My brother died fighting in the Last War. Long time ago," he says gruffly. After an awkward pause, he clears away a few empty mugs from the counter and then continues about his work.
 

log in or register to remove this ad

Whyre shakes is head with an expression that would seem to indicate his displeasure with having said the wrong thing...

Man, I hate it when I ask one question and a person answers a different question. I didn't ask if he was dead, I asked if he was "close by." How does Mr. Filthy Mugs, here, know I can't speak with the dead??? I swear wars are started this way:

King Bumpus: Hey King Shorticus, this food is great. However, can you reach the salt?
King Shorticus: What!? How dare you ask me to pass the salt! I am not some scullery wench. This means WAR!
King Bumpus: Relax. I didn't ask if you could ”pass” the salt, I asked if you could ” reach” it. I heard you had the shortest arms in the realm and I wanted a looksie. Some people are so sensitive, geez.


Whyre looks at Evret and shrugs.
 
Last edited:

OOC: Is there any chance we might pick up the pace? I think this could be a great adventure and it would a shame to see the DM loose interest for lack of activity by the players. Are people really having trouble posting once a day?
 

Morgan looks frustrated at the others. "Sitting around will accomplish nothing. Maybe one of you people persons can ask someone to show us the place where they saw this skeletal apparitions?"
 

"Seems like there is little to learn sitting here." Evret says as he turns back to address his companions. "There is little enough to killing skeletons. Smash them to bits until they stop moving. Ghosts, well, it's hard to hit something that's not there but I suppose we'll just have to wing it. I say at first light we meet up on the road and be on our way."
 

Nymm 17, 998 YK and Nymm 18, 998 YK

The day winds down quickly enough and you find yourselves turning in at the inn next door. The proprietor, a dwarfess, reveals in passing conversation that the barkeeper is her husband. She finds it works best when each keeps to their own business though. In any case, the common room of the inn seems to be nice enough, though private rooms are available as well.

The next morning you pack up your things and depart Amrovel for Mayelkur. The day is bright and beautiful, and the Sun is warm on your skin. All quite normal for this time of year in Breland. There are plenty of travellers on the road, and you pass by or through a number of villages as you head West.

The pace you all set was fairly conservative, as the druid, Morgan, is weighed down somewhat by his hide armour. By the time you reach Mayelkur, it is nearly nightfall. By this time, it appears most of the villagers have already finished their business, and those who have not shy away from you and hurriedly walk from place to place. It is not hard tell that the haunting has been taking its toll on the people here.

One person, however, does not shy away. A hearty looking man in green trousers and a white shirt approaches the party. His face is ruddy and his curly black hair is unkept, but his bright blue eyes are shining as a small smile splits his face.

"Welcome to Mayelkur, travellers!" he says as he saunters up to you. "The name is Nalden Rhey. I am afraid that we do not have much in the way of accomodations here, though I can at least put a roof over your head if you would do me the pleasure of sharing news from the road."

OOC: I trust you all to keep track of your own little expenses like drinks, food, and lodging using your own judgement of what quality your characters would prefer given the prices in the equipmeant and gear sections of the PRD, without me having to say exactly what you are being charged (unless it is warranted for some particular reason).
 
Last edited:

After a quite night, Mez spends the day sauntering along with the others on the road to Mayelkur. Wanting to get on the good side of his companions, he doesn't initiate any conversations and responds in mono-symbols.

On arriving in Mayelkur, Mez hangs back, maintains his silence and lets the others do the talking.

OOC: Going with Average (10gp/month) Cost of Living. This is 4sp per day.
 

Whyre, having never seen Nalden Rhey before, tries to sense if the man is lying. Nevertheless, eager to get things under way, and undaunted by having put his foot in his mouth at the Cockatrice, steps forward and showing Rhey his papers from the mayor...


"Nalden, I am known as Whyre of White Horn and we are here under the request of Mayor Falkur. She has informed us of the problem you've had attempting a recent burial and asked us to solve the problem. Please tell us what has been happening...."

OOC: Well, 4sp/day is like 3sp and 9cp more than I want to spend, but I'll go with that as well.
 
Last edited:

Bastion keeps mostly to himself during this time. The mystery of the skeletons puzzles and intrigues him, precluding all else.

When they arrive in the town he pays little attention to Nalden, instead scanning the area for suspicious passers-by.
 

Morgan Sorrowful

It seems Whyre likes to ask questions. Which is perfectly fine for Morgan, as he lacks what people call "social skills". But he likes to listen...

[sblock=Mini Stat Block]
Morgan Sorrowful

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

Into the Woods

Remove ads

Top