• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Yedan's Troubleshooters

Arrowhawk

First Post
Whyre approaches the clerk and accepts the license and puts the coins in his empty coin pouch. He pauses for a moment to read the license in detail.

He then turns to the group and says in a tone meant elicit a response, ” If we are to be fighting undead, skeletons at that, I will need to purchase some blunt arrows. Let us meet at the nearest tavern in an hour and we can discuss our strategy and coordinate our departure.”
 
Last edited:

log in or register to remove this ad

SelcSilverhand

First Post
Evret listens closely to the details that the mayor provides them. "Once we reach this village, who is the elder or leader we should contact upon our arrival? Is there a local sheriff? The locals may not take kindly to strangers in their graveyards unless we can spread the word of why we're there."
 

ghostcat

First Post
After looking at the mayor to make sure that the meeting is in fact over, Mez goes over to get his papers. Not bothering to check them, he puts them in his belt pouch.

Responding to Whyre, he says "Whyre. I'll come with you if you don't mind. If we're going to fight skeletons, I'll need a bludgeoning weapon."
 

Walking Dad

First Post
Morgan Sorrowful

"Sticks and stones break the bones. I will get a sling and bullets to be able to help from afar." The druid says nodding.

[sblock=Mini Stat Block]
Morgan Sorrowful

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

[/sblock]
 

Arrowhawk

First Post
Whyre nods at the others who are now considering the prospect of fighting the bone guardians of the grave.

"If the skeletons are the remains of the towns folks, we should consider destroying them as a last resort. Hopefully Bastion will know of some way to put them to rest without harming their spirits or desecrating their remains. But better to be prepared for a contingency should our combined knowledge of the divine prove inadequate."
 

Despite the slightly frightening prospect of the dead rising from their tombs in droves, Bastion can't help but grin. He's spent the greater part of his adult life failing to bring life back to the fallen, and this is a perfect chance to conduct "experiments."

He accepts his papers and gold, then stuffs them absentmindedly into the folds of his vestments. "I'm certainly going to need to inspect these phantoms. But undead are my specialty, and I suspect I will be able to direct you to the proper method of disposal once I've examined one. There is no need to fear." Bastion pauses for a while and considers his tone. Then, absentmindedly, "Now let me think."

OOC: Can I make a Religion check to see if the story gives away any clues about the nature of the undead?
 

Kaodi

Hero
"I am not completely aquainted with the leadership in Mayelkur," says Mayor Falkur, answering Evret, "but I heard of this matter from a local contact named Nalden Rhey. He ought to be able to set you straight on who is who in the village. He has a pretty good ear for trouble though, and he might have more for you to do once you have dealt with these spirits."

Vileema Falkur stands up straight from perching on the edge of her desk. "At this point, gentlemen, I believe you have what you need, and I have other matters to attend to. Other than Mr. Tangskt, there are not many senior bureaucrats and we have plenty to do that needs such attention. I thank you again for answering the call of Amrovel, and I look forward to hearing news of your successes."

She moves towards the door, and in passing Marsen Tangskt she turns her head slightly and says, "Until this evening, Mr. Tangskt," to which the clerk nods and replies, "Yes, I should have the report by then." And then she pulls open the door and disappears into the hallway.

Marsen turns his attention back to the five of you gathered here. "I believe all of you now have your payment and your papers in order. If there are no more questions, I will escort you to the entrance and you may be on your way. As the mayor said, there is much to do in Amrovel and, I might add, not enough time to do it in."

[sblock=Bastion]
It is common knowledge of course that blunt force trauma is the best method of destroying the average animated skeleton. But you are not quite sure what to make of the "ghostly" part of the description.
[/sblock]
 

SelcSilverhand

First Post
Evret nods to the others as he rises to depart. I will see you gentlemen at the tavern in an hour to make our plans. That will give us enough time to wrap up our affairs and pick up any supplies we need."

After the others had mentioned specialty weapons to fight skeletons, Evret realized that while he had a sling capable of taking down such opponents he did not have anything for close quarters. As he wandered around the town pondering what sort of weapon to buy, his eye fell upon a stout looking length of wood. Picking it up and giving it a few test swings showed it to be a decent enough club. He stowed it in his pack along with the rest of his gear and made his way to the tavern.
 

Arrowhawk

First Post
Whyre heads into town and purchases a flight of blunt arrows. He also grabs the first piece of wood which will serve him as a club should the need arise. Whye then heads to the tavern to meet up with Evret.
 

Bastion heads to the tavern to mull over these anomalous skeletons and wait for the others. Perhaps once he sees the apparitions for himself, he can offer a more thorough analysis.
 

Remove ads

Top