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Yedan's Troubleshooters

Mez doesn't suffer fools lightly, nor does he like his abilities being questioned. At Jaran's impertinent comments his whole body starts to bristle. He is just about to make a sarcastic retort when he remembers what his mentors told him. So he lets his breath out slowly and leaves it to one of the more diplomatic members of the party to respond.
 

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Bastion steps forward, extending a pale hand. "M'lord, I am quite pleased to meet you. My name is Bastion Drath, professor of the arcane arts. I specialize in matters of the dead. To be quite frank, we have been directed here to assist in your unique problem."
 

Evret nods respectfully to the old man and introduces himself. "Evret McKellar, fought for Cyre in The War. These others here might be better for focusing on undead, I was a scout. I'm here to look at the problem from other angles, and aid them however I can. The mayor has every confidence in our abilities."
 

Whyre waits patiently and let's his companions do the talking and handle what has now become a diplomatic measure.

If this old geezer is going to tell us the mayor's imprimatur is not sufficient, I'll be happy to march right back to Amrovel and tell her that her judgment was questioned and we were forbidden to enter the cemetery. Let's see how these Brelands like it when the overracting tables are tuned...heh heh.
 
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Jaran rubs his chin, and you can tell he is not quite sure he trusts you. But when he finally answers, he says, "I guess I am not really in a position to say no if there is any chance to put these spirits to rest. Amrovel may not have any authority out here, but I have heard that the mayor there is a competent woman, so her confidence is not something to be dismissed too lightly. And certainly the professor here appears to have the right sort of expertise, though I might have been more pleased to hear he was some sort of exorcist."

Looking at Evret, he continues, saying, "I can't really say I am thrilled to put trust in someone who fought against Breland in the past. But you were forthcoming with it, and that's still worth something around here."

"Both my cousin, Harad Granthum, and that old codger, Curlick, have been stowed in Harad's cottage for the time being. I have the key to the house right here with me," he says, pulling an iron skeleton key out of one of his pockets and passing it to Evret. He then points towards a relatively nice looking house not to far away, saying, "That's Harad's place there, and there is a path around that leads right to the cemetery. I don't know how you want to proceed, but whatever happens I do not want those things coming out of the graveyard to kill us in our sleep or anything like that, so be careful."
 

Whyre decides it's time to press the advantage now that Jaran realizes the predicament the town is in...

"After Nalden told us what had happened, we have to wonder if these undead hold a grudge against Granthum in particular. If that were the case, is there anything you know about Harad that could explain why these creatures don't want him buried in the cemetery?"

And with scarcely a pause...

"Also, Nalden said he didn't recognize any of the creatures as having once been town folk. However, I find it odd that undead from someplace far off would care that Granthum is buried here. Do you have any inclination as to the previous identify of these creatures?"
 

Jaran snorts and says, "Yes, I should think they have some grudge against Harad, as that is exactly what they said. But I can't say I know of anyone around here that held that sort of grudge against him, let alone a whole troop with that grudge. My guess is that whatever bad blood there was between him and these men in life, it had to have happened while my cousin was off fighting the War. The spirits were armed like warriors or soldiers after all, though who knows where they were from."
 

Glad that the talking was finally over and keen to get going, Mez ignores Jaran and says to the others. Right what are we doing first, exploring the graveyard?
 

Whyre, being the calculating and prone to planning person that he is, responds to Mez,

As much as I'd like to go looking for tracks in the graveyard, maybe we should let Bastion take a look at Harad Granthum. Maybe he'll spot something or it will trigger a thought. Who knows maybe one of us will see something that might give us the edge. Perhaps Evret might notice something war related. We rangers believe it is better to win the battle before the fight.
 
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Morgan Sorrowful

"I'm fine either way. But we should start doing something!" Morgan responds.

[sblock=Mini Stat Block]
Morgan Sorrowful

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

Into the Woods

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