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Yedan's Troubleshooters

Whyre assess the situation and turns to his comrades and speaks to them at volume that no creature from one hundred yards could hear,

"We must decide now if we will undertake this task. We always have the option of returning to Amrovel and informing the mayor that we will need additional resources.

If we choose to proceed then here is my plan:

Were are too far to bring our advantage to bear. We must advance in groups of two. Bastion will follow Morgan. I will follow Evret. Mezcia will follow Colvin. Colvin you take take the left flank, Morgan, you take the middle. Evret, you take the right flank. Colvin, you will move first and set the pace, followed by Mezcia, then Morgan and Bastion, Evret and mysef.

We must advance to within 25' yards for the spell casters to be effective. So we should move quickly and do not tarry to attack until the casters are in range.

Once we are in range, Mezcia, Bastion, and myself, will concentrate on the right bowman...then on the left. We must focus our attacks on the same target. The quicker we reduce their numbers, the more quickly we will increase our advantage.

Colvin, Evert, and Morgan. Your job will be to keep the skeletons on the ground away from the rest of us. How you do that is up to you. But if you go on the offensive, concentrate your attacks on the weakest targets.

I do not believe it is advisable for us to focus on the dwarf until last. He will be the hardest to kill and his followers, if that is what they are, would shred us."


Whyre pauses for a few seconds to let his words sink in. He then looks at Colvin, then Bastion...

"Colvin, if the skeletons are as corporal as the last time we fough them, tripping would be an excellent strategy. If you are successful, Morgan and Evret should converge on the fallen."

And now with one last look at the group...

"Do we take this path now...or choose another route?"
 

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Morgan Sorrowful

"Enchanting the stones and club will take some time and is pretty obvious. For ow at last the dwarf ghost seems willing to talk..."
Morgan responds.

[sblock=Mini Stat Block]
Morgan Sorrowful


---

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Shillelagh, Magic Stone

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

Whyre considers Morgan's council...and then offers his thoughts at low volume...

"Aye, it might be obvious to those trained in the art of spellcraft, but I could not foresee undead fighters knowing the difference between a casting of Goodberry versus Magic Stones from three hundred feet away let alone two. But the decision is yours."
 


Evret whispers to the others, "10 against us, when only 4 nearly wiped us out last time. The leader we have not even tested in battle. I doubt he will stand back and watch as we work our way to him. He'll close on us to vent his rage. Maybe it will talk, if it comes to battle act how you see fit."

He raises his voice to address the leader of the ghosts. "We do not know your name, and a warrior should not be forgotten in death. Who are you spirit? For whom did you fight?"
 

"None of that matters now," he groans, his voice rising as he continues. "You have interfered with our revenge for the last time. I most generously gave you a chance to turn away. You spurned it; now diiie!"

OOC: There are only five. I apologize for the confusion. Roll initiative.
 
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Colvin listens as Whyre lays out the plan. "I can put'em on the ground."

He then looks to Evert. "He's right about the dwarf though. If he decides to fight alongside his followers we'll have alot to deal with, to take him out quickly." With that Colvin draws his shield and flail. "We've come this far, now let's end this."
 

Whyre, his bow already out in preparation for the battle...

"Colvin, the last time we fought these skeletons, they were armored like a man in chainmail using a heavy shield. More agile than the common man and greater sense of tactics than any adventurer I've teamed with. Yet they were often killed by single magic missile, so if we focus on them, they should go down quickly."



OOC: TSS, I hope I wasn't confusing, but I did mean that we should kill the head dwarf last. Whyre is trying to say that given that the dwarf is incorporeal, he'll take the longest to kill, during which time all the minions will be attacking us. So better to eliminate the riff-raff so we have a decided advantage against the BBEG.
 
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