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Yedan's Troubleshooters


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OOC: I think I'ved used up my actions for the start of combat, I set down the body and drew my weapon. I guess I will 5' step to D8 to have cover from the tombstone. My plan is to move up as Colvin moves.
 

OOC: I will take that under advisement for the next "adventure" , but I would prefer to finish up this one the way I have been doing it so far.
 

OOC: Kaodi Can you use "."s instead of "O"s. It make it a lot easier to see.


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. B . . X . . X . . X . . . . . . . . . . . . . . . 4
. . C . X . . . . . . . . X . . . . . . . X 3 X X . 5
. Z . . . . . . . . . . . . . . 1 . . . . X X 4 X . 6
. A M . . . . . . . . . . . . . . . . . G X X X X . 7
. W . . X . . . . . . . . . . . . . . . 2 X X X X . 8
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Rather than advance directly, Mez advances but also moves sideways, so that he is in cover behind one of the gravestones. Once there he draws his sword.

[sblock=Actions]Move to G4 and draw sword.[/sblock]
 

The second archer fires a ghostly arrow at Bastion, but it sails wide and to his left, burning out. Meanwhile, the skeletal leader and the other warrior advance at pace with the first, likewise readying themselves to receive attackers.

OOC: That time I rolled a 9, by the way, before bonuses and penalties. Whyre, Morgan & Crawler are up.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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. . . . X . . X . . X . . . . . . . . X . . X . . . 2
. . . . X . . . . . . . . X . . X . . . . . . . . . 3
. B . . X . Z X . . X . . . . . . . . . . . . . . . 4
. . C . X . . . . . . . . X . . . . . . . X 3 X X . 5
. . . . . . . . . . . . . . . . 1 . . . . X X 4 X . 6
. A M . . . . . . . . . . . . . G . . . . X X X X . 7
. W . E X . . . . . . . . . . . 2 . . . . X X X X . 8
. . . . X . . X . . . . . . . . . . X . . . . . . . 9
. . . . X . . . . X . . X . . . X . . . . . . . . . 10
. . . . X . . X . . . . . . . . . . . . . X . . X . 11
. . . . X . . . . . . X . . . . X . . X . . . . . . 12
 

OOC: When you say "readying themselves to receive attackers" is that IC for some specific type of action? If they can read that we are in Total Defense versus Fighting Defense versus Normal attacks, it's only fair we get that same info, right?

Good call on the '.' ghostcat. Thanks for using that Koadi
 

OOC: Yes, it is an IC description of a certain type of action. Which action should be pretty obvious. Are you going to attack, or what?
 

When Whyre saw the five undead near the crypt, his fears were confirmed. The skeletons either had a small army or they couldn't permanently be killed by any of the weapons the group possessed. Clearly the group intended to fight. Whyre figured it was worth a shot rather than running back to Amrovel and looking inadequate in front of the mayor. But as he readied his bow, he hoped these creatures were not beyond this intrepid group....

"Change of plans! Concentrate fire on the first creature to get hit. Use the enemy as cover against the archers. If you stand toe-to-toe, with one of them between you and the archers, there is little chance the archers' arrows will find you. Mezcia, Bastion...we kill the foot soldiers first, then the archers, then the dwarf."

Whyre looked at Morgan and noticed he was still flat-footed and had not begun preparation of the stones...so Whyre stepped behind Evret and fired a blunt arrow, aiming at the skeleton on the left who was obviously less prepared to defend itself.
[sblock=ooc]
The skeletal archer perched at the high point of the mausoleum looses an arrow as the skeletal warrior to the left of their leader purposefully moves forward.
Since Skeleton 1 didn't take any defensive action per your description of his movements, I'm firing on him.[/sblock]
OOC:
Take 5's step behind Evret
Fire on Skeleton 1


[sblock=Stats][SIZE=+1]Whyre of White Horn[/SIZE]
Male Chaotic Good Human Ranger, Level 1, Init +5, HP 12/12, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort +3, Ref +5, Will +2, Base Attack Bonus 1
Point Blank Shot Longbow (80 / 17 Blunt) +4 (1d8, x3)
Longsword +2 (1d8+1, x2 19/20)
Club +2 (1d6+1, x2)
Studded Leather, Buckler (+3 Armor, +1 Shield, +3 Dex)
Abilities Str 12, Dex 16, Con 13, Int 14, Wis 14, Cha 10
Condition None [/sblock]
 
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Whyre takes good aim, but the unpredictable flickering flames of the skeletons confounds his shot just as it did Evret's and Colvin's earlier in the morning.

OOC: Bloody... So even as I hope that Invisible Castle rolls high this time, it rolls extremely low, again. An 8 on a d100, :erm: .
 


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