Had this been a normal ghost, what just happened would have been truly strange. But when Colvin hooks his foot behind that of the dwarven spirit, he can feel resistance. And when he gives it a shove with his shield, the skeletal dwarven warrior is suddenly sprawled out on the ground. As this is happening, another ghostly blue arrow is fired by the skeletal archer on the roof of the crypt. But the target, Morgan, blocks it easily with his shield.
The ghostly dwarf is splayed out on the ground for only a moment before it dissolves into blue flames that flow a short distance away, rising again in the form of the warrior who, even in bony undeath, is visibly annoyed.
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Mez pauses a few seconds to see what the ghostly dwarf does and finds that he has a perfect shot, so a shots a ray of positive energy at the dwarf before retreating from the newly resurrected skeleton.
[sblock=Actions]Cast Disrupt Undead at G
Move to G1[/sblock]
Whyre sees the ghost jaunt from being prone to completely upright before Colvin can even act. This creature can not only summon other undead, it can transport itself with around without our having any ability to stop it? I think we are in over our head. But Evret's bold gambit had left Evret prostrate on the ground once again. Whyre figured that he might as well use the last of the stones and then see where things stood.
As Whyre sees Morgan approach the dwarf, he calls out to remind him of the four corners tactic.
OOC:
Move: None
Standard: Throw stone at Leader. Once again, exactly 20ft: +1 PBS and +1, +1 for enchantment. Damage is 2d6+4 (includes PBS + STR)