Amphimir Míriel
Explorer
Contents May Vary said:My players do that, and the monsters are going to regroup/get reinforcements.
That area you cleared yesterday? Guess what?
This seems like the best solution to that problem (well, that and "random" nightly encounters full of PartyLevel+4 monsters... That'll teach them :evilgrin

JeffB said:Answer to PCs who *take advantage* of resting rules = wandering monsters (if you don't use them already)
Exactly!
Now, regarding Roll vs. Role, I have always found that, apart from character creation, the only thing I need from a rpg system is conflict resolution rules. Which basically mean combat and some skill system. Everything else is handled by the story, thank you very much.
I have not seen the full 4th edition rules, but 2 things sold it for me: the promise of improved combat rules (everybody cooperates!) and the streamlined skill system (skill challenges are a simple idea, yet something that really adds drama to stuff like opening a door while arrows fly above your head)
edit: Mhmm... It seems I came late to the party... it seems that Mouseferatu came in and saved the day for 4e...