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Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!

Rystil Arden

First Post
This is a recruiting thread to pick up new characters for my Shards of Memory game, which has lost a bunch of players to attrition.

The game is Shards of Memory, an exploration-based Neo-Spelljamming game.

Conveniently, some of the AWOL players, and much of the ship's crew, have just been killed, and the remaining characters have managed to limp to Jhaar, a rough-and-tumble outpost on the edge of unexplored Wildspace and far from any civilised lands.

Your character is either a resident or visitor to Jhaar, hence the thread title--what sort of checkered past would bring someone to move so far from the comforts of anything familiar? Each new character should have something interesting in their backstory, and I won't necessarily select on a first-come basis if we get a lot of applicants.

I'm looking for 5th-level characters, using my new races and base classes (flavourful balanced gestalts, foundhere--you want the second .zip for classes, first for some random background info with races, etc).

I want you to roll for stats at www.invisiblecastle.com but don't roll those stats yet! I've been burned before on this, so please link me to a d20 roll using the name you want to use to roll your stats, and when I post to indicate I've seen it, then you can roll stats. Because my gestalt classes often need a bit higher stats all around, I have slightly different rolling rules--you still use 4d6.takeHighest(3), but roll 7 stats instead of 6. You can then drop the stat you don't like. Also, hopeless rules are a bit more lenient--if you don't roll at least a 15 in any stat, or if your stat bonuses don't add up to at least +2, you can reroll. Canny players on the borderline who want to reroll can drop the highest roll and put themselves into hopelessness if that would do so.

I think that's it, but please ask any questions you can think of!

Oh, wait--your first question is going to be money, but that will depend on your character--different places have different purchasing rules. You will probably be using the Jhaar purchasing rules, but maybe not depending on your backstories--we'll see!

Also of random note, in character, the characters are actually doing this recruitment, and they specifically are looking for at least one healer, so picking someone who can heal a bit might help your chances if nobody else does (and there are definitely a few healing classes with very good reasons to stay somewhere like Jhaar).
 

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Wow...this looks really cool!

It'll take me some time, gotta go over these files and come up with a good concept to do it all justice with. How long are you recruiting, and what PC's are already in the party?
 

Shayuri said:
Wow...this looks really cool!

It'll take me some time, gotta go over these files and come up with a good concept to do it all justice with. How long are you recruiting, and what PC's are already in the party?
I'm recruiting as long as it takes. The two remaining PCs are a Rowaini Troubadour and an Altanian Arcanist (which may mean nothing to you yet :lol: ). They also have a few live former PCs--a Dolathi Swashbuckler, a Dolathi Eldritch Infiltrator, and a Larakese Samurai (I believe several of them have been level-drained and/or badly Charisma-drained though). Finally, there are a few NPCs on the ship, but they're generally low level.
 



Fenris said:
RA,
I have heard many good things about your games and would love the opportunity to play.
I can't guarantee a spot to all applicants (though right now there aren't too many applicants yet, so chances looks good :)), but just give me a d20 roll and you can get started rolling stats--it may be worth it to roll before picking a class (even if you roll the same point buy [36 for this example], some of my classes would be better served by polarised rolls like 18 18 12 8 8 8, whereas some would work better with 14 14 14 14 14 14, for example).
 


Rystil Arden said:
I can't guarantee a spot to all applicants (though right now there aren't too many applicants yet, so chances looks good :)), but just give me a d20 roll and you can get started rolling stats--it may be worth it to roll before picking a class (even if you roll the same point buy [36 for this example], some of my classes would be better served by polarised rolls like 18 18 12 8 8 8, whereas some would work better with 14 14 14 14 14 14, for example).


You got it:

d20 Roll for RA's NeoSpelljammer Game (1d20=19)
 

Kralin Thornberry said:
RA,

Is it necessary to play one of your races, or is just human an option? I'm just asking before I start anything. Of course, it is Spelljammer.....
You can't be a Human, but if you've read up on the races, you'd see that there's absolutely no reason you'd want to be a Human, since all the races are balanced with each other and decidedly stronger than Human. You could be, for instance, a Rowaini, though, which is highly similar to human (it has all the Human stuff, plus more), as do several of the other races. All said, Rowaini, Altanians, Larakese, Narlsemen, Praetors, Valsians, and Sacra are all somewhat similar to humans.

As to it being Spelljammer--it's Neo-Spelljammer (a name I made up myself), which means that although it has all the same awesome Crystal Sphere, Phlogiston, Wildspace, Spelljamming Helms, and more, you shouldn't be surprised not to see the Astromundi Cluster or the Rock of Bral, for instance.
 


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