[b]Nazrill
Lacerta Shaman 5
Experience Points
Alignment: Neutral
Homeworld: Chuliit[/b]
Height: 6’10”
Weight: 238lbs
Eyes: yellow
Skin: Strongly keeled, pointed, elongate deep red dermal plates cover his reptilian head, slowly darkening around his neck and shoulders, transitioning to black on his upper arms and torso. The color transition slowly progresses from black to indigo towards the end of his long whiplike tail and his clawed fingers and feet. A single horn covers his nose and a cluster of ornate elongated rear facing spine like plates cover each of the burning yellow eyes.
Age: 28[/b]
[b]Str:[/b] 17 (+3) [13 base, +2 racial, +2 enchantment]
[b]Dex:[/b] 11 (+0) [11 base, -2 racial]
[b]Con:[/b] 16 (+3) [16 base]
[b]Int:[/b] 14 (+2) [12 base, +2 racial]
[b]Wis:[/b] 22 (+6) [16 base, +4 racial, +2 enchantment]
[b]Cha:[/b] 18 (+4) [17 base, +1 level]
[b]Class and Racial Abilities[/b]
+2 Str, -2 Dex, +2 Int, +4 Wis; Monstrous Humanoid type; Darkvision 60 feet; Natural Attacks (3 attacks -- 2 claws 1d6 damage [primary], bite 2d6 damage [secondary (normal 1d8 modified due to feat)]. The secondary attack can be used in conjunction with iterative weapon attacks with the hands); +3 Natural Armour; Totem Affinity (Crocodile: 1/day for 5 minutes); +2 to ?? stat & +2 to ?? checks; Turn Spirits 7/day; Spirit Companion; Spirit Sense; Spirit Empathy +9; Spirit Pact; Channel Spirit 1/day.
[b]Armour Class: [/b] 14 (10 base, +3 natural, +0 armour, +1 deflection) [touch 11, flat-footed 14]
[b]Armour Check Penalty: [/b] 0
[b]Arcane Spell Failure: [/b] 0%
[b]Hit Dice: [/b] 5d8+15 (8,4,6,5,8)
[b]Hit Points: [/b] 46
[b]Initiative: [/b] +3
[b]Speed: [/b] 30 feet base
[b]Base Attack Bonus/Grapple: [/b] +3/+6
[b]Weapons[/b]
+6 melee [1d6+3; 20/x2; slashing; 2 claws] and +1 melee [2d6+1; 20/x2; piercing; bite]
[b]Saves:[/b]
Fortitude +7 [+4 Class base, +3 Con]
Reflex +1 [+1 Class base]
Will +12 [+4 Class base, +6 Wis, +2 feat]
[b]Skills [48 points; max ranks: 8][/b]
Balance +2 [0 ranks (cc), +0 Dex, +2 racial]
Concentration +10 [7 ranks, +3 Con]
Craft (fetish) +4 [2 ranks, +2 Int]
Diplomacy +8 [4 ranks, +4 Cha]
Handle Animal +4 [0 ranks, +4 Cha]
Heal +11, +13 (circumstance) [5 ranks, +6 Wis, +2 circumstance]
Jump +3 [0 ranks (cc), +3 Str]
Knowledge (nature) +12 [6 ranks, +2 Int, +2 Spirit Sense, +2 synergy Survival]
Knowledge (spirits) +12 [8 ranks, +2 Int, +2 Spirit Sense]
Listen +7 [1 ranks, +6 Wis]
Profession 0 []
Ride +0 [0 ranks, +0 Dex],
Sense Motive +7 (2pts) [1 rank (cc), +6 Wis]
Speak Language [ points] ()
Spellcraft +7 [5 ranks, +2 Int]
Spot +7 [1 rank, +6 Wis]
Survival +12 or +14 (aboveground) [6 ranks, +6 Wis, +2 synergy Knowledge (nature)]
Swim +4 [1 ranks, +3 Str].
[b]Feats:[/b]
1 Iron Will
3 Improved Natural Attack (Bite)
[b]Languages:[/b] Yharzu, Feldori, Eldish,
[b] Spirits (max spirit pacts: 9 + spirit companion)[/b]
Thalo (Child of the Void), Spirit Companion [domains: protection, dream]
Vaejovid, Minor Scorpion Spirit [domain: destruction; 1st level]
[I] Leave an offering of food whenever you come across vermin[/I]
Lyss, Minor Wolf Spirit [domain: animal; 1st level]
[I] Never kill an animal except for food purposes and use every part of the kill[/I]
Tigil, Minor Tree spirit [domain: plant; 1st level]
[i] Spread the seeds of plants you come across when you travel through the wildlands[/i]
Nyssa, Minor Ancestral Spirit [domain: charm; 1st level] (SRD)
[i] When you favor me seek to alter others views through skill in persuasion rather than blunt force[/i]
Larix, Lesser Crocodile Spirit [domain: scalykind; 3rd level] (SRD)
[i] Like the crocodile, make your bite a ferocious weapon[/i]
(feat- improved natural attack (bite)
Kerilia, Lesser Spirit of the Winds [domain: weather; 3rd level](SRD)
[i] When you favor me, pay homage by burning incense in the four cardinal directions, fireweed to the north, bitterroot to the west, makko power to the south and myrrh to the east.[/i]
Zaocys, Lesser Ancestral Spirit [domain: travel; 3rd level]
[i] Explore your surroundings leave no stone unturned, path unwalked, or vista unseen[/i]
Ptyx, Major Spirit of Darkness [domain: darkness; 5th level] (SRD)
[i] When you favor me, make my sigil upon your body using a mixture of ash and fresh drawn blood[/i]
(The act of drawing the ash-and-blood sigils on his body creates a powerful darkness aura that allows affinity with the spirit. However, the bloodletting and infusion comes at a price. Whenever he honours the Darkness spirit to gain his domain, he suffers a temporary loss of 2 Con as the spirit feeds in return for his power. This ability damage cannot be healed by normal means, though it fades immediately when he honours new spirits the next day. If it is somehow healed, the markings are erased, and the Darkness Spirit is no longer honoured that day.
Crataegus, Greater Dinosaur Spirit [domain: Bestial; 7th level](BOVD)
[I]Tooth and claw are to be your only weapons from this point forward, and you shall partake of your kill like the beast. With every new moon you will provide host to the beast. In giving him reign over you, you will be linked to your heritage and your power keeping you as one with the beast. [/i]
(Once a moon, the beast will descend upon you and overwhelm your faculties, thus keeping you in tune with the beast, with your heritage and your power, though like the beast, you need not eat of something that is poisonous or inedible).
[b]Favoured Spirits (max favoured spirits: 4 + spirit companion)[/b]
Thalo (Child of the Void), Spirit Companion [domains: protection, dream]
Vaejovid, Minor Vermin Spirit [domain: destruction; 1st level]
Zaocys, Lesser Ancestral Spirit [domain: travel; 3rd level]
Ptyx, Major Ogre Mage Spirit or Spirit of Darkness [domain: darkness; 5th level] (SRD)
Crataegus, Greater Dinosaur Spirit [domain: bestial; 7th level](BOVD)
[b]Spells Prepared[/b]
Spells per Day (0-10/1st- 9+1/2nd-6+1/3rd-4+1); Save DC = 15 + spell level
Spontaneuosly cast cure and summon nature’s ally spells.
0-level – detect magic x3, guidance x2, resistance x2, purify food and drink x2, read magic
{spontaneous cure minor wounds 1}
1st-level –produce flame, endure elements x2, jump, bless, doom longstrider, magic fang x2
{spontaneous cure light wounds 1d8+5 or summon nature’s ally I}
2nd-level – bears endurance, inflict moderate wounds, spiritual weapon, barkskin, resist energy, summon swarm, bulls strength
{spontaneous cure moderate wounds 2d8+5 or summon nature’s ally II}
3rd-level –searing light, bestow curse, call lightning, poison
{spontaneous cure serious wounds 3d8+5 or summon nature’s ally III}
[b]Domain Spells:[/b] 1st, Sleep; 2nd, Locate Object, 3rd, Blacklight
[b]Equipment:[/b]
Backpack [2 lb]
-- Antitoxin (4) [0 lb]
-- Bedroll [5 lb]
-- Healer’s Kit (2) (20 uses) [2 lb]
-- Sack (2) [1 lb]
-- Waterskin [4 lb]
Pouch, Belt [0.5 lb]
-- Flint & Steel [0 lb]
-- Money ()
Spell Component Pouch [2 lb]
-- also contains all foci for known spells
[b]Weight Carried:[/b] lb
[b]Carrying Capacity[/b] [17 Strength]
[b]Light: [/b] 86 lb. or less; [b]Medium: [/b] 87-173 lb.; [b]Heavy: [/b] 174-260 lb.;
[b]Lift (over head): [/b] 260 lb.; [b]Lift (off ground): [/b] 520 lb.; [b]Drag: [/b] 1300 lb.
[b]Money[/b]
14000 (in coins & gems)
-3600 periapt of wisdom (4000*.9)
-1800 Ring of protection +1(2000*.9)
-3600 Gauntlet of ogre power (4000*.9)