Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!

Gli'jar said:
From savage species is the necklace of natural weapons, is this available? If so would the cost be the same as listed?
Probably not--Savage Species is 3.0 and mainly unbalanced (the Lion's Charge is a good example). But I might allow it--what does it do? If it's my first guess, something that increases damage dice and stacks with other increases, I try to cut down on those stackages to avoid something approaching WotC CO Board's King of Smack.
 

log in or register to remove this ad

Rystil Arden said:
Probably not--Savage Species is 3.0 and mainly unbalanced (the Lion's Charge is a good example). But I might allow it--what does it do? If it's my first guess, something that increases damage dice and stacks with other increases, I try to cut down on those stackages to avoid something approaching WotC CO Board's King of Smack.

Necklace that 'enchants' selected natural weapons. It can be enchanted to provide the same bonuses that a weapon would provide. A flaming necklace of natural weapons would cost 2600 for either claws or bite, a flaming necklace of natural weapons that affected both claws and bite would cost 5200. BAse cost is 600 plus enchantment cost.
 

Gli'jar said:
Necklace that 'enchants' selected natural weapons. It can be enchanted to provide the same bonuses that a weapon would provide. A flaming necklace of natural weapons would cost 2600 for either claws or bite, a flaming necklace of natural weapons that affected both claws and bite would cost 5200. BAse cost is 600 plus enchantment cost.
Oh, so an Amulet of Mighty Fists for just one natural weapon then? I'm not comfortable with giving a 1/3 price for that, though (AoMF is 6k for a +1 to all natural weapons). I'm thinking 4k is more fair of a price (especially since some creatures only have one natural weapon anyway).
 

Remember too that an Amulet of Mighty Fists can't be enchanted with weapon bonuses. Just enhancement bonuses. So no Amulet of Flaming Shocking Fists. In that sense, the Amulet of Natural Weapons is a bit more versatile, if less "universal" in the attacks it applies to.

Rystil...after much knocking of my head, I think I'm gonna stick with the witch, do or die. For some reason I'm coming up blocked on background for the secondary concepts I've come up with that I liked. I really liked the martial artist, but he came off so Kung Fu I can still see Carradine's face floating in the air. I want some kind of cool twist for the martial artist, but my brain can't seem to cough anything up.

Hmm. If there's still time left, it might help if I knew more about the mysterious "orientalish" folk indigenous to your campaign worlds, as well as any societal limitations on who can or can't become a martial artist, and the role martial artists play in their culture.

I need some reason beyond, "blood spattered revenge" and "I walk the world for my ki" to get this character out of the monestary and into action!

Also, witchy-poo's inventory done. Picking magic items at a 50% surcharge really makes you consider what you're buying. Contrarywise, I splurged on potions -bigtime-. :)
 



Shayuri said:
Remember too that an Amulet of Mighty Fists can't be enchanted with weapon bonuses. Just enhancement bonuses. So no Amulet of Flaming Shocking Fists. In that sense, the Amulet of Natural Weapons is a bit more versatile, if less "universal" in the attacks it applies to.

Rystil...after much knocking of my head, I think I'm gonna stick with the witch, do or die. For some reason I'm coming up blocked on background for the secondary concepts I've come up with that I liked. I really liked the martial artist, but he came off so Kung Fu I can still see Carradine's face floating in the air. I want some kind of cool twist for the martial artist, but my brain can't seem to cough anything up.

Hmm. If there's still time left, it might help if I knew more about the mysterious "orientalish" folk indigenous to your campaign worlds, as well as any societal limitations on who can or can't become a martial artist, and the role martial artists play in their culture.

I need some reason beyond, "blood spattered revenge" and "I walk the world for my ki" to get this character out of the monestary and into action!

Also, witchy-poo's inventory done. Picking magic items at a 50% surcharge really makes you consider what you're buying. Contrarywise, I splurged on potions -bigtime-. :)
Lara Kai is a hierarchical kingdom--rule of local areas is usually handled by a Daimyo who answers to his clan, and all the clans ultimately answer to the Jade Emperor, although that doesn't stop the occasionally infighting. Many Larakese among the warrior and noble sorts live and die for honour, and they are known for their determination and dependability. The Larakese live in a world of danger--those who study the occult know that the world is rife with mystic entities--some benign, such as the Spiritfolk or ancestor spirits, many neutral, such as most other spirits and a few demons, and many others that are of grave danger, among them demons, oni, and servants of the Shadow. And that's besides human bandits and other dangers.

A Martial Artist is focused on her perfecting her skill with the weapon--her every movement is fluid and performed with perfect knowledge of her weapon, her body, and her situation. She has transformed combat into an art form, and she moves with a deadly grace and steadfast determination.
 


Deuce Traveler said:
It says you are still recruiting, so I wanted to double check on that before posting my character concept.
Technically this thread only exists to recruit (the game already exists and needs members), and I'm giving people more time because I too am busy, so go right ahead!
 

Rystil Arden said:
Oh, so an Amulet of Mighty Fists for just one natural weapon then? I'm not comfortable with giving a 1/3 price for that, though (AoMF is 6k for a +1 to all natural weapons). I'm thinking 4k is more fair of a price (especially since some creatures only have one natural weapon anyway).

Ok so I am thinking of an acidic necklace of natural weapons. Acidic saliva and/or claws to better rend the edible flesh from bone. I am assuming the 4k price would be for either claw or bite attack. What would be the price if it were to be applied to both attacks?

A periapt and necklace occupy the same space correct?

And what would be the stat and skill bonuses for totem affinity for the crocodile

A question about our items. Although they are part of our wealth, do they have to be bought in the typical sense or can they be aquired through other means. I am thinking of the necklace could have been located in a glade given as a token from the beast spirit or I made a necklace from the teeth and various bones of my kill and the spirit imbued it with his spirit type of deal. I have to keep adding to it to keep the enchantment effective, braiding in more teeth and bones, eventually it will have to change slots, armour or vest, something like that.
 
Last edited:

Remove ads

Top