Remember too that an Amulet of Mighty Fists can't be enchanted with weapon bonuses. Just enhancement bonuses. So no Amulet of Flaming Shocking Fists. In that sense, the Amulet of Natural Weapons is a bit more versatile, if less "universal" in the attacks it applies to.
Rystil...after much knocking of my head, I think I'm gonna stick with the witch, do or die. For some reason I'm coming up blocked on background for the secondary concepts I've come up with that I liked. I really liked the martial artist, but he came off so Kung Fu I can still see Carradine's face floating in the air. I want some kind of cool twist for the martial artist, but my brain can't seem to cough anything up.
Hmm. If there's still time left, it might help if I knew more about the mysterious "orientalish" folk indigenous to your campaign worlds, as well as any societal limitations on who can or can't become a martial artist, and the role martial artists play in their culture.
I need some reason beyond, "blood spattered revenge" and "I walk the world for my ki" to get this character out of the monestary and into action!
Also, witchy-poo's inventory done. Picking magic items at a 50% surcharge really makes you consider what you're buying. Contrarywise, I splurged on potions -bigtime-.