Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!

Hmmm... I was looking at the Alley Stalker and Bounty Hunter, but did not see their classes in the zip file. Did I miss something? Also, if they are still looking for a healer, I could go that route as a shaman, preserver, or champion.
 

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Gli'jar said:
Ok so I am thinking of an acidic necklace of natural weapons. Acidic saliva and/or claws to better rend the edible flesh from bone. I am assuming the 4k price would be for either claw or bite attack. What would be the price if it were to be applied to both attacks?

A periapt and necklace occupy the same space correct?

And what would be the stat and skill bonuses for totem affinity for the crocodile
To apply to all attacks, you'd need to pay the price for an Amulet of Mighty Fists (the core item which applies to all natural weapons and unarmed attacks)--6k. Amulets and Necklaces do indeed take the same chakra slot. There's plenty of others where Mighty Fistsish powers would fit without a problem, though.

Crocodiles are really good at Str, and they have Skill Focus Hide and great Swim, so I'd say Str, Hide, Swim unless you have something better?
 

Deuce Traveler said:
Hmmm... I was looking at the Alley Stalker and Bounty Hunter, but did not see their classes in the zip file. Did I miss something? Also, if they are still looking for a healer, I could go that route as a shaman, preserver, or champion.
Not all the classes are in the zip file--in fact, many of them aren't. I can type some of them up eventually if there's interest, but for now, use the short description. As to healers, there's plenty of proposed characters that can be healers, but I haven't chosen yet (which is why I'm still recruiting), so you never know. However, I would guess there will be plenty of healers even if you made an Alley Stalker or Bounty Hunter.

Actually Bounty Hunter has the chart, but not the descriptions--see chart:

[SBLOCK=Bounty Hunter Chart]
Code:
The Bounty Hunter

BAB               Fort    Ref    Will    Special  
+1                +2      +2     +0      Bonus Feat, Track, Mark                                         1st Favoured Enemy 
+2                +3      +3     +0      Bonus Feat, Track Across the Stars, Determination
+3                +3      +3     +1      Mark DR 1/-, Marked Prey +1d6
+4                +4      +4     +1      Bonus Feat, Group Mark (2)
+5                +4      +4     +1      Marked Prey +2d6, Pacekeeping  
+6/+1             +5      +5     +2      Bonus Feat, Mark DR 3/-, Group Mark (3)
+7/+2             +5      +5     +2      Marked Prey +3d6, Ready and Waiting
+8/+3             +6      +6     +2      Bonus Feat, Restlessness, Group Mark (4)
+9/+4             +6      +6     +3      Marked Prey +4d6, Mark DR 5/-
+10/+5            +7      +7     +3      Bonus Feat, Mark SR, Group Mark (5)
+11/+6/+1         +7      +7     +3      Marked Prey +5d6, Traceless Track
+12/+7/+2         +8      +8     +4      Bonus Feat, Mark DR 7/-, Group Mark (6)
+13/+8/+3         +8      +8     +4      Marked Prey +6d6, Mark Death Attack
+14/+9/+4         +9      +9     +4      Bonus Feat, Improved Mark SR, Group Mark (7)
+15/+10/+5        +9      +9     +5      Marked Prey +7d6, Mark DR 9/-
+16/+11/+6/+1     +10     +10    +5      Bonus Feat, Group Mark (8)
+17/+12/+7/+2     +10     +10    +5      Marked Prey +8d6, Locate Mark
+18/+13/+8/+3     +11     +11    +6      Bonus Feat, Mark DR 11/-, Group Mark (9)
+19/+14/+9/+4     +11     +11    +6      Marked Prey +9d6, Superior Mark SR
+20/+15/+10/+5    +12     +12    +6      Bonus Feat, Utter Determination, Group Mark (10)

Hit Dice: d10

Skills: 6+Int modifier, Bounty Hunters have all Urban Ranger skills as class skills, 
plus Intimidate
[/SBLOCK]
 

Gli'jar--@your edit: You can certainly find them--the price changes aren't exactly equal to the economics of the area, they are more incentives for you to buy appropriate items by indicating the relative scarcity (for instance, a non-Byblan who got all their items on Tymadeau and is covered with 50 wondrous items, wands, and rings is highly unusual).
 

Rystil Arden said:
To apply to all attacks, you'd need to pay the price for an Amulet of Mighty Fists (the core item which applies to all natural weapons and unarmed attacks)--6k. Amulets and Necklaces do indeed take the same chakra slot. There's plenty of others where Mighty Fistsish powers would fit without a problem, though.

Crocodiles are really good at Str, and they have Skill Focus Hide and great Swim, so I'd say Str, Hide, Swim unless you have something better?

Sounds good. I was border thinking survival in a generic sense but hide and swim make more sense.

Priced as a an amulet of mighty fists, got it. 6k ok. I edited my post from above, how does what I propose sound concerning the item? Too far out or is it something potentially workable?
 

Gli'jar said:
Sounds good. I was border thinking survival in a generic sense but hide and swim make more sense.

Priced as a an amulet of mighty fists, got it. 6k ok. I edited my post from above, how does what I propose sound concerning the item? Too far out or is it something potentially workable?
Yeah, I caught that in the post above yours--that can work. You won't gain any extra powers from adding to it, though, at least unless you take the appropriate item creation feats (and with A&EG's Bracers of Armour with Armour Enhancement as a precedent, I would say the appropriate feats are BOTH of Wondrous and Arms&Armour).
 


Deuce Traveler said:
The goof is fine--the point is that now that I've okayed that name, (which in this case appears to be "for Rystil Arden's Spellja") you can roll stats with that same name and it is clear that you didn't roll stats for twenty different names and then show the best one (one player did this in my early PbP GMing :(). The d20 didn't matter.
 


http://invisiblecastle.com/find.py?id=912469

I got:
[6,6,2] = (14)
[5,5,4] = (14)
[5,4,3] = (12)
[6,5,5] = (16)
[6,5,2] = (13)
[4,4,2] = (10)
[4,4,3] = (11)

I would drop the 10, and go with 14,14,12,16,13,11.

I would go with either a Dolathi or Pleb immigrant Alley Stalker or Dolathi or immigrant (Rowaini or Praetor) Bounty Hunter, and I like the Bounty Hunter's description so I would like to know if either of the PCs or any of their current enemies are wanted by the law... maybe my character is tracking them down but gets involved with the party somehow. In that case, I would put my 16 to strength. If we need sneaking skills, I would happily go with a sneaky Alley Stalker, since that's my normal MO anyway. In that case I would make the 16 dex.
 

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