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Yojimbo (alternate ranger class samurai)
While hatamoto samurai serve at his lord's fortress as well as leading his armies into battle, the yojimbo forms the bulk of his lord's retainers by being his face throughout the lord's province. These warriors travel about his lord's lands righting wrongs, and defeating his lord's enemies. A ronin yojimbo often serves a community in place of a lord.
BAB: full
Saves: good Fort, good Will
1st: 1st Favored Enemy, quick draw, intimidating stance
2nd: Combat Style feat
3rd: 1st ancestral focus, honorable discourse
4th: Mount's Bond or Weapon Bond , ki pool, ki power
5th: 2nd favored enemy
6th: Combat style feat
7th: 2nd ancestral focus
8th: Ki power
9th: 3rd ancestral focus
10th: 3rd favored enemy, combat style feat
11th: 4th ancestral focus
12th: Ki power
13th: 5th ancestral focus
14th: Combat style feat
15th: 4th favored enemy
16th: Greater ki, ki power
17th: 6th ancestral focus
18th: Combat style feat
19th: 7th ancestral focus
20th: 5th favored enemy, ki power, needs a capstone power?
Favored Enemy: must select humanoid (human) as first choice, but gains a bonus +1 against a primary enemy samurai clan, then may select a different enemy samurai clan, humanoid (oni), humanoid (shapechanger), humanoid (yokai), humanoid (yurei), monstrous (oni), monstrous (shapechanger), monstrous (yokai), humanoid (giant), monstrous humanoid (giant)
Intimidating Stance: a yojimbo gains a bonus to all Intimidation checks equal to 1/2 his level plus CHR bonus, minimum of 1.
Combat Style:
Iaijutsu - Cleave, Power Attack, Vital Strike, Weapon Specialization; at 6th level add: Furious Focus, Improved Vital Strike; at 10th level add: Deadly Stroke, Improved Critical.
Yabasume (archery) Mounted Archery, Point Blank Shot, Precise Shot, Weapon Specialization; at 6th level add: Improved Precise Shot, Point Blank Mastery; at 10th level add: Pinpoint Targeting and Shot on the Run.
Ancestral Focus: select from the list of Ancestral Foci below at appropriate levels.
Honorable Discourse (Ex)- if using the Honor rank mechanic, gain a bonus to Diplomacy and Leadership checks equal to Honor score. If not using the Honor rank mechanic, add half the Yojimbo level as a bonus Diplomacy and Leadership checks.
Mount's Bond: at 4th level a yojimbo forms a bond with his mount, allowing the mount to serve as an animal companion, but only effective as a druid level of -3.
Ancestral Weapon Bond: a yojimbo may optional take Ancestral Weapon Bond in place of Mount's Bond, this allows the yojimbo to permanently assign one of his ki points into his chosen weapon, granting a bonus +1 to Attacks equal to 1/4 his yojimbo level minimum of 1.
Ki Pool (Su) - at 4th level a yojimbo gains a ki pool equal to half his level, minimum 2
Ki Powers (Su) - choose one ki power from the General Ki Powers List, at 16th level gain access to the Greater Ki Powers list.
Needs a capstone...?
Ancestral Focus List:
1st ancestral focus - select a Skill Focus of your choice as a bonus feat.
2nd ancestral focus - add 1/4 your Yojimbo level as bonus to your initiative roll, minimum +1.
3rd ancestral focus - once per day, gain ancestral bonus to damage rolls using your preferred weapon equal to 1/4 your yojimblo level, minimum +1. Increase the number of times per day for each 3 levels above 9th level.
4th ancestral focus - gain a bonus attack at your maximum BAB when using your preferred weapon.
5th ancestral focus - force a single opponent to consider you his primary opponent, by granting a -1 penalty to their attacks against anyone that is not you within 30' range. This penalty increases by 1 for each 3 levels beyond 13th level.
6th ancestral focus - grant all allies within 30' range a +1 bonus to attacks equal to 1/4 your yojimbo level, this lasts for a number of rounds equal to 1/4 the yojimbo level.
7th ancestral focus - call out your ancestor's name once per day, and gain a +1 ancestral bonus equal to your half your yojimbo level to bypass Damage Reduction for number of rounds equal to CHR bonus, minimum +1.
Ronin - if through choice or circumstance, a yojimbo becomes a ronin, he gains a -2 penalty to Diplomacy and Leadership checks, as well as a permanent -2 to his Honor rank (if using the Honor rank mechanic.)
Honor - as a scale of 1 - 10 ranks, honor grants bonuses to Diplomacy and Leadership checks. A yojimbo requires a minimum honor rank equal to 1 half his level. Every two levels a yojimbo must announce he is performing a task in service to his lord, that fits his lord's goals or in contest against one of his lord's enemies. The yojimbo earns no experience points in the performance of this task, though on successful completion he raises his honor rank by 1.
If a yojimbo possesses an Ancestral Relic (weapon or magic item), a minimum amount of rank is required to access the higher powers. (Ancestral relics are similar to Legacy Weapons & Items.)
Thoughts?
While hatamoto samurai serve at his lord's fortress as well as leading his armies into battle, the yojimbo forms the bulk of his lord's retainers by being his face throughout the lord's province. These warriors travel about his lord's lands righting wrongs, and defeating his lord's enemies. A ronin yojimbo often serves a community in place of a lord.
BAB: full
Saves: good Fort, good Will
1st: 1st Favored Enemy, quick draw, intimidating stance
2nd: Combat Style feat
3rd: 1st ancestral focus, honorable discourse
4th: Mount's Bond or Weapon Bond , ki pool, ki power
5th: 2nd favored enemy
6th: Combat style feat
7th: 2nd ancestral focus
8th: Ki power
9th: 3rd ancestral focus
10th: 3rd favored enemy, combat style feat
11th: 4th ancestral focus
12th: Ki power
13th: 5th ancestral focus
14th: Combat style feat
15th: 4th favored enemy
16th: Greater ki, ki power
17th: 6th ancestral focus
18th: Combat style feat
19th: 7th ancestral focus
20th: 5th favored enemy, ki power, needs a capstone power?
Favored Enemy: must select humanoid (human) as first choice, but gains a bonus +1 against a primary enemy samurai clan, then may select a different enemy samurai clan, humanoid (oni), humanoid (shapechanger), humanoid (yokai), humanoid (yurei), monstrous (oni), monstrous (shapechanger), monstrous (yokai), humanoid (giant), monstrous humanoid (giant)
Intimidating Stance: a yojimbo gains a bonus to all Intimidation checks equal to 1/2 his level plus CHR bonus, minimum of 1.
Combat Style:
Iaijutsu - Cleave, Power Attack, Vital Strike, Weapon Specialization; at 6th level add: Furious Focus, Improved Vital Strike; at 10th level add: Deadly Stroke, Improved Critical.
Yabasume (archery) Mounted Archery, Point Blank Shot, Precise Shot, Weapon Specialization; at 6th level add: Improved Precise Shot, Point Blank Mastery; at 10th level add: Pinpoint Targeting and Shot on the Run.
Ancestral Focus: select from the list of Ancestral Foci below at appropriate levels.
Honorable Discourse (Ex)- if using the Honor rank mechanic, gain a bonus to Diplomacy and Leadership checks equal to Honor score. If not using the Honor rank mechanic, add half the Yojimbo level as a bonus Diplomacy and Leadership checks.
Mount's Bond: at 4th level a yojimbo forms a bond with his mount, allowing the mount to serve as an animal companion, but only effective as a druid level of -3.
Ancestral Weapon Bond: a yojimbo may optional take Ancestral Weapon Bond in place of Mount's Bond, this allows the yojimbo to permanently assign one of his ki points into his chosen weapon, granting a bonus +1 to Attacks equal to 1/4 his yojimbo level minimum of 1.
Ki Pool (Su) - at 4th level a yojimbo gains a ki pool equal to half his level, minimum 2
Ki Powers (Su) - choose one ki power from the General Ki Powers List, at 16th level gain access to the Greater Ki Powers list.
Needs a capstone...?
Ancestral Focus List:
1st ancestral focus - select a Skill Focus of your choice as a bonus feat.
2nd ancestral focus - add 1/4 your Yojimbo level as bonus to your initiative roll, minimum +1.
3rd ancestral focus - once per day, gain ancestral bonus to damage rolls using your preferred weapon equal to 1/4 your yojimblo level, minimum +1. Increase the number of times per day for each 3 levels above 9th level.
4th ancestral focus - gain a bonus attack at your maximum BAB when using your preferred weapon.
5th ancestral focus - force a single opponent to consider you his primary opponent, by granting a -1 penalty to their attacks against anyone that is not you within 30' range. This penalty increases by 1 for each 3 levels beyond 13th level.
6th ancestral focus - grant all allies within 30' range a +1 bonus to attacks equal to 1/4 your yojimbo level, this lasts for a number of rounds equal to 1/4 the yojimbo level.
7th ancestral focus - call out your ancestor's name once per day, and gain a +1 ancestral bonus equal to your half your yojimbo level to bypass Damage Reduction for number of rounds equal to CHR bonus, minimum +1.
Ronin - if through choice or circumstance, a yojimbo becomes a ronin, he gains a -2 penalty to Diplomacy and Leadership checks, as well as a permanent -2 to his Honor rank (if using the Honor rank mechanic.)
Honor - as a scale of 1 - 10 ranks, honor grants bonuses to Diplomacy and Leadership checks. A yojimbo requires a minimum honor rank equal to 1 half his level. Every two levels a yojimbo must announce he is performing a task in service to his lord, that fits his lord's goals or in contest against one of his lord's enemies. The yojimbo earns no experience points in the performance of this task, though on successful completion he raises his honor rank by 1.
If a yojimbo possesses an Ancestral Relic (weapon or magic item), a minimum amount of rank is required to access the higher powers. (Ancestral relics are similar to Legacy Weapons & Items.)
Thoughts?
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