• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

You are in charge of what WOTC puts out for DnD.

Dead horse? Yeah, I can beat that.

So, on that note, what Giygasfan said.

No really, what they said. Consider that semi-officially added to The List According To Me.
 

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Nightfall said:
*thanks Hussar again* And yeah so I beat a dead horse. It's not like people around here don't do that with other settings and stuff. :p :)

At least you don't post "Scarred Lands is the One True Fantasy Setting; all others are pale imitations of the real thing" in every thread!

-The Gneech :cool:
 


The_Gneech said:
At least you don't post "Scarred Lands is the One True Fantasy Setting; all others are pale imitations of the real thing" in every thread!

-The Gneech :cool:

Who does that?

(kidding, kidding!)

Nell ;)
 

The_Gneech said:
At least you don't post "Scarred Lands is the One True Fantasy Setting; all others are pale imitations of the real thing" in every thread!

-The Gneech :cool:


Nell, :p It's most certainly isn't me.

And no I don't post that since it is a matter of preference. I will say I think SL is better than some d20 settings, but that is my opinion. It is far from the One true Fantasy setting. It is, however, my one true setting. :)
 

Stormborn said:
[W]hy would or should WotC publish any previously published setting?
Because it takes much less time (i.e., money) to revamp a previously published setting than to create new product, and because there is much less uncertainty about whether it will sell or not (since it clearly worked before).
Stormborn said:
For the most part it only plays into nostaliga, and while nostalgia can keep a company afloat in this case its not going advance the company.
I never played 2E, I never owned any Dark Sun or Dragonlance materials, etc., and I'd happily buy the best settings and adventures from that time period, updated to a newer edition.

Of course, I'd want to buy them as compiled hardbacks, with the best bits brought together, not spread out over dozens of products.
 

A Forgotten Realms Manual of the Planes - detailing all the planes and encounters of the Great Tree Cosmology. :cool:

Swampy Kingdoms - detailing the Batrachi creator race, their descendents, ruins, magic, history and other lore. What Serpent Kingdoms did for the Scaly folk.

Sylvan Kingdoms - detailing the Sylvan creator race, the Plane of Faerie, fey magic, encounters, fey crossroads, relics and ruins, and the Fey pantheon.

Soaring Kingdoms - detailing the Aearee creator race, and their descendants: the aarakocra, the tengu, kenku, and dire corbies of the underdark. Ruins, magic, flying cities, the Aearee pantheon, tree fortresses, etc.

A Kara-Tur sourcebook, revised heavily with new lore integrating more into the history and feel of the Realms. Asian themed, but not quite so much a rip-off of Earth's Asia. Mythological asia, with powerful dragon kingdoms, oni, ogre magi, giant monsters roaming the countryside. Krakentua. An order of monks that wear giant animated battle armor (or use spells to grow to colossal size) in order to combat the giant monsters and safeguard the villages of Wa, Kozakura and Kara-Tur. That sort of thing.

An Al-Qadim sourcebook: Same as above but for Zakhara. With lots of genies.

Fiendish Codex 3: Yugoloths, Hags, Demodands and the planes of Gehenna, Hades & Carceri

Celestial Codex 1: Scions of Celestia

Celestial Codex 2: Armies of Arborea

Celestial Codex 3: Champions of Right (Elysia, Bytopia & Beastlands)

Codex of Law: Mechanus, Acheron & Arcadia

Codex of Chaos: Limbo, Ysgard, Pandemonium

Codex of Concord: the Outlands

Inner Planes sourcebook (more genies & elementals)

Transitive Planes sourcebook(s)

Sigil Sourcebook

Western Heartlands Sourcebook

Cold Lands, Vasa & Impiltur sourcebook

Old Empires Sourcebook

Sword Coast & North Sourcebook

Adventures galore set in the Realms

NPC book, chock full of NPC's of every level for easy dropping in to any campaign.
 


A Kara-Tur sourcebook, revised heavily with new lore integrating more into the history and feel of the Realms. Asian themed, but not quite so much a rip-off of Earth's Asia. Mythological asia, with powerful dragon kingdoms, oni, ogre magi, giant monsters roaming the countryside. Krakentua. An order of monks that wear giant animated battle armor (or use spells to grow to colossal size) in order to combat the giant monsters and safeguard the villages of Wa, Kozakura and Kara-Tur. That sort of thing.

Now THAT I would buy. Screw steampunk, I want THIS. :p
 

Into the Woods

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