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You are in charge of what WOTC puts out for DnD.

Nightfall said:
Scarred Lands Campaign setting.... ;)


Nightfall, I've got this dead horse if you would be intersted in beating it. Seriously though, and this isn't just aimed at Nightfall, why would or should WotC publish any previously published setting? For the most part it only plays into nostaliga, and while nostalgia can keep a company afloat in this case its not going advance the company. So let me add to the ideas i stated previously (great idea Abe.ebA BTW):

- Sell 10 yr licensing contracts for all of the old TSR settings not being published by WotC to 3rd party publishers. RPG rights only, no mercendizing, option to reaquire before the end of the 10 years. While it doesn't make alot of sense for WotC to do it, if a smaller publisher wants to start revamping Planescape or Starjammers or the like I say let them. If it is succesful I buy the property back after they have done the work to build a new fan base. If it flops either I wasn't going to use it anyway or I can come back and say "Setting X, done right" and sell a few books.
 

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Hmm, obviously my strategy is different from everybody else's. I'd just give the fans what they want.

For instance if I want to revamp fighters, I'd just put an ENworld topic called "How would you revamp fighters?"

And then after the 150 page discussion I'd copy and past it all into a book after removing everybody's names and headers from the code and publish it. It'd save a fortune on writers. With luck I could add "draw a picture of your favorite fighter" thread to get the artwork too, by putting a heading in 1 point font that says "Everything you post in this thread belongs to WotC now."

Obviously this thread is just an effort by somebody to figure out what thread he needs to post next to get the material for his next book.
 

Why update defunct campaign settings rather than just leaving 'em lie or licensing them out?

1.) They contain information that has yet to surface in 3E, which is as useful out of setting as in setting. D&D does not currently have any rules for traveling from world to world (as opposed to plane to plane). Updating Spelljammer could help fill this void, for example.

2.) The crowd wanting them is passionalte about them, and would gobble up every product offered. Sure, the Dark Sun market might be smaller than FR or Eberron right now, but I bet it isn't any smaller of a niche than Incarnum or Weapons of Legacy.

3.) If you played 'em before, you've got the nostalgia factor working for you. If you haven't played them before, then it's new to you. It's less work for WotC. Everybody wins.
 

Shade said:
Why update defunct campaign settings rather than just leaving 'em lie or licensing them out?

1.) They contain information that has yet to surface in 3E, which is as useful out of setting as in setting. D&D does not currently have any rules for traveling from world to world (as opposed to plane to plane). Updating Spelljammer could help fill this void, for example.

2.) The crowd wanting them is passionalte about them, and would gobble up every product offered. Sure, the Dark Sun market might be smaller than FR or Eberron right now, but I bet it isn't any smaller of a niche than Incarnum or Weapons of Legacy.

3.) If you played 'em before, you've got the nostalgia factor working for you. If you haven't played them before, then it's new to you. It's less work for WotC. Everybody wins.


All of which is fine if your only goal is to cater to your existing market, one which is shrinking due to electronic RPGs/MMORPGs. You also risk further balkanizing your market because while Incarnum and Weapons of Legacy may fit everywhere if you are playing Eberron of FR right now you are unlikely to buy any (much less all) of the supplements for a Greyhawk (or other) setting. If you only sell to the people who would have bought it anyway you have an ever decreasing audience based on simple market dymanics. If the RPG industry only feeds on itself then eventually RPGs suffers. In which case no one wins.

I'm not saying that there isn't potential life in the old settings, and that there isn't a market for them. I am sayign that if it came down to putting time and money into somethign I knew I could sell a few of or somethign I might sell a lot of and potentially create a bigger market for any future products I am going to do the latter not the former. Reprinting Setting XYZ creates no markets. The indsutry needs new markets. I am saying that it is time for some risks to expand the market for the good of both the companies and the players. In the end only WotC, or another holder of the DnD brand, can do that.
 

Stormborn said:
All of which is fine if your only goal is to cater to your existing market, one which is shrinking due to electronic RPGs/MMORPGs. You also risk further balkanizing your market because while Incarnum and Weapons of Legacy may fit everywhere if you are playing Eberron of FR right now you are unlikely to buy any (much less all) of the supplements for a Greyhawk (or other) setting. If you only sell to the people who would have bought it anyway you have an ever decreasing audience based on simple market dymanics. If the RPG industry only feeds on itself then eventually RPGs suffers. In which case no one wins.

I'm not saying that there isn't potential life in the old settings, and that there isn't a market for them. I am sayign that if it came down to putting time and money into somethign I knew I could sell a few of or somethign I might sell a lot of and potentially create a bigger market for any future products I am going to do the latter not the former. Reprinting Setting XYZ creates no markets. The indsutry needs new markets. I am saying that it is time for some risks to expand the market for the good of both the companies and the players. In the end only WotC, or another holder of the DnD brand, can do that.

But what proof do we have that Incarnum or Weapons of Legacy have sold well? The general reaction to them on the messageboards has been lukewarm, and the number of posts on them is quite low compared to other WotC offerings.

Why does something have to be new to sell? Why wouldn't a relaunched Planescape or Dark Sun have just as much potential to sell as an entirely new setting?

We live in a day and age when TV shows, movies, music, etc. are all being remade, recycled, or sequelized. Why would RPGs have any less success with this approach?
 

Hmm... if I were in charge of WotC.

I dip into the archives of Dungeon magazine, and find some of the great 1e and 2e scenarios for D&D, and start converting them to 3.5, collecting them, and releasing them as a series of adventures. There's one particular one for 2e that I recall, that was, basically, a retelling of "King Lear", with the main characters from the play being Giants, and the players having an opportunity to change the course of events for the better.
 

I'd buy those!

In all seriousness, some goofy market saturation might go a long way. A revival of the cartoon series, toys, and the like would be something I'd at least try.

What I'd really love to do though, is publish a long-term, sustainable basic version of D&D. Perhaps I'd call it AD&D for Abbreviated Dungeons & Dragons :D

DaveMage said:
White chocolate flumph candies.
 

Make a post on enworld, take the best ideas, make a two year schedule using that stuff and then take a year long break. ;)

Honestly I’d hire two more editors and slow the pace of game development down, if necessary getting them from outside the industry. Real grammar Nazis who begin to froth when they see cut-and-paste errors and care about whether you’ve got commas in front of “which “. And I’d make all books go through them.

I’d also try to get some outside playtesters involved…. Troll the boards, look for smart people with regular games and have them playtest things out in advance.

Heck, I’d charge for it. I’d offer some kind of “premium customer” relationship. Pay wizards x00 bucks to get signed copies of all the wizards books published for a year and a chance to become a playtester for a year and a vote in “the peoples choice” awards where customers could select one book to be developed. Then I’d shamelessly pimp my developers out “I.e. I’m James Wyatt, I really want to write this book about X, because blah blah blah”…
Let people feel like they’re part of the process get them excited, etc.

Generally I’d make an Eberron team (under KB to try to get the books somewhat consistent instead of having people just blasting stuff out of their keyboards with no continuity checking), do the minimum for FR*, and try to develop a few cool ideas a year (ToS type stuff like the book of elements, longer adventure/sourcebooks).
*=Focusing on the things that make the setting unique instead of “here have a big book about Yuan-ti in FR, or about Drow in FR”… the Power of FR book they put out recently is a good example: the setting is famous for having powerful epic characters, so doing a book about a setting like that makes sense.

I might consider some sort of “imprint” project; i.e. have one rules and setting fanboy “redo” the original SJ/DS/Ravenloft set in a book. Instead of re-writing everything they’d go through and condense, skim and crunchify already written material from existing, out-of-print products.
You could wring one good big book out of the existing material without much effort.
(I don’t think Darksun would actually be possible the version in dragon was as good as its going to get with the 3.5 ruleset…)

And I’d lean on my bullpen more… If I redid SJ I’d have Tweet do some kind of ship to ship combat system (with 2 and 3d aspects) and maybe release it as a separate sea based book.

There are a lot of good suggestions for books up above, I like the modified races of the mind (i.e. with giths) a bit but continuing the codex series (with constructs for example) could be interesting. Rules for creating constructs could work very well with settings like Eberron while still having general appeal.

I might consider doing with the yearly “event”. A big themed adventure for example… not sure how well it sold but the epic Spider Queen adventure for FR generated a reasonable amount of buzz when it came out.
 

Actually, to go with the big rereleased hardcover Scarred Lands guide, I'd also want the following made (you're welcome Sage):

- A properly done ship to ship combat rules set where ships are reduced to templates. Each ship is treated as a single creature and use standard d20 combat rules from there. Then I would include a number of historically close ships, starting from longships up to galleons. Include an optional ruleset for adding gunpowder. This would make me a happy monkey.
 

*thanks Hussar again* And yeah so I beat a dead horse. It's not like people around here don't do that with other settings and stuff. :p :)
 

Into the Woods

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