• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

You are in charge of what WOTC puts out for DnD.

Basic D&D. Not the crippled introductory set that they have now, but a full-fledged game in its own right (like the original Basic D&D as it existed prior to the red box).

A standalone, hardcover, D&D Miniatures rulebook that has absolutely no direct tie-in to the RPG (i.e., it doesn't contain RPG rules, only mini rules).

Offiicial D&D counter sets in PDF available as free PDF downloads via the WotC site. Alternately, the granting of an official status to the D&D Counters website.
 

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Seriously, Nightfall. I love the Scarred Lands, and think that everyone should get a look at it to see if they might enjoy its inherent coolness.

But I can't help but think that this brand of posting drives people away from it.

Stop already.
 

Let me add:

Decent d20 Lankhmar books.

countgray said:


A Kara-Tur sourcebook, revised heavily with new lore integrating more into the history and feel of the Realms. Asian themed, but not quite so much a rip-off of Earth's Asia. Mythological asia, with powerful dragon kingdoms, oni, ogre magi, giant monsters roaming the countryside. Krakentua. An order of monks that wear giant animated battle armor (or use spells to grow to colossal size) in order to combat the giant monsters and safeguard the villages of Wa, Kozakura and Kara-Tur. That sort of thing.

An Al-Qadim sourcebook: Same as above but for Zakhara. With lots of genies.


I have never been interested in Kara-Tur or Al-Qadim, but both sound interesting. I have the OA 1e book, but I never use it.
 

KenM said:
Ok, you are in charge for the next two years of putting out DnD produts. What will you have put out in that time? The only rules are ignore novels and no new edition.

Variants: A rulebook for modifying D&D 3.X for various magic levels. Contains modifications of spells/monsters/etc. with low to mid level magic in mind.
 

Psion said:
Seriously, Nightfall. I love the Scarred Lands, and think that everyone should get a look at it to see if they might enjoy its inherent coolness.

But I can't help but think that this brand of posting drives people away from it.

Stop already.

Yes I stop but only cause I realize that WotC doesn't listen to anyone but Hasbro. :p
 

A few sugestions:
  1. Kill Elminster
  2. Publish a series of one volume settings, one per year (Greyhawk, Dark Sun, Mystara, etc.)
  3. Publish at least one mega-adventure per year
  4. Hire another art director
  5. Revise d20 Modern
  6. Concentrate in making money with the minis
 

I would turn the Tales of Wyre storyhour into a movie (or, more likely, a trilogy) designed for mainstream audiences but with plenty of D&D fan bits thrown in.

Oh yeah, and a charity-based "elite gaming" series that donated all proceeds to low-income housing and campaigns to end hunger. What got published would be open to the community.
 

Let's see:

- I'd use this to get my Campaign Setting published as an official D&D one (I'd have to create most of it first, though ;-))

- There'd be a Dungeons and Dragons Miniatures Set called "Forgotten Folk" with gno less than a dozen gnome or gnome-flavoured figures of all rarities.

- DDM sets would have "figure sets", that can be used to represent different ranks of an organization, or a character on different levels. A common soldier, uncommon sergeant and rare captain, for example, each more elaborate and with better equipment.

- Fantastic Location Deluxe: You'd get a couple of maps and several tiles tailor made for that map. The tiles are to be put on specific locations. This would combine the overal seamless look overal representation of maps with the flexibility of old tiles. For example, there'd be a room that is more or less nondescript on the map, but with tiles it turns into an armory, a torture chamber, prison cells. A cleraing in the woods could be a hut, a druids' circle, a sacred pond. Since the tiles are designed to go there on that very spot, the looks won't be disturbed.

- Races of the Underdark. Not exactly FR, but the name sounds better than just "Races that live underground. It would have Drow, Svirfneblin, Duergar. Maybe something new, too, since that seems to be the way to go with those books. Something attuned to stone and the Underdark's radiation. Faerzress-Infused Stonechildren on Steroids or something. PC race with burrow anyone?

- Deities of Faerûn: The Dark Seldarine. We get so little about non-human deities, so we'd expand on that. This book (not too large), would give detailed descriptions (with updated information) of all drow deities (with all the trimmings), prestige classes for each faith (Arachne, Blade Dancer and Darkmask would get a make-over, and the Masked Trator would make its return, new ones would follow), sample temples and shrines, faith-specific spells and all that.

- Deities of Faerûn books for Elven, Dwarven, Gnome, Halfling, and Monstrous Deities. Same as above.

- Alternately to the Deities of Faerûn, I would make quasi-regional books for the big races (like Serpent Kingdoms was part racial, part regional, for all kinds of snake-creatures), containing descriptions of their greatest realms, information about their deities (including updated information), detailed background, the whole nine yards.
 


1 The complete cartographer. A short guide for DMs on making good maps, including tips on architecture, geography and different 'styles' of cartography.

2 Increase the quantity of maps-of-mystery generated by WotC. Both in Dungeon/Dragon mags and on their website.

Zustiur.
 

Into the Woods

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