You are playing D&D wrong

lotuseater said:
d&d must always be used to further the side of good, never evil. d&d must never be allowed to fall into the hands of those evil doers who would corrupt it to their own ends. it is your sworn duty to protect d&d and make sure it reaches the proper authorities without being stolen.

sorry about that. i got this thread mixed up with the one about macguffins.
 

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Well eventually if you hack on the rules enough you are probably further away from playing D&D than some other tables are. More of a technicality than anything though, as you probably at least started with the D&D rules and then tweaked away from there.

In the end it doesn't really matter. If everyone is having fun - the DM, the players - then that is all that really matters.
 

Another MT/IA post, but this one will be a little different.

If you look at the rules closely enough, there are certain areas that are rather broad in some respects. Some areas specifically list different possibilities. I think this is intentional in the game. D&D is meant to be flexible so that anyone can play it in whatever way they want.

However, one thing I find ironic is that over at the WotC boards, they have forums specifically designed for asking questions regarding what is "by the rules." Yet, if the game is so flexible that there are areas in which the DM has to decide which way he'll go, why have a discussion on which way is "right" or "wrong" when it's supposed to be any way is "right" or "wrong?" I've taken part in my good share of rules discussions, and it usually seems to end up that there are different ways to do it, and different people will stick by their way no matter what others tell them. My question is what the heck is the point of these forums about the rules? The chances are that any rules question is due to a gray area in the rules, unless the person asking the question is new to the game and doesn't understand it. In that case, there are discussions in which veterans help out the new Players, and by experience, the people will figure out if they're doing something the wrong way. If they don't, then it doesn't even matter, really, if they're enjoying the game.
 

If you're playing the game, and folks aren't having fun, then you're playing it wrong.

(And, by "fun" I mean that they view the experience to be a positive one, overall.)
 
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Next week we see if the Kadyx eats my PCs

lotuseater said:
d&d must always be used to further the side of good, never evil. d&d must never be allowed to fall into the hands of those evil doers who would corrupt it to their own ends. it is your sworn duty to protect d&d and make sure it reaches the proper authorities without being stolen.

*aghast* Further the side of good?
shemmymiffed.gif


You obviously haven't read my storyhour then. :p

*chuckle*

But no, if everyone's having fun I can't find fault in their playing of the game even if it's drastically different from the way I'd run it or play in it.
 

Amy Kou'ai said:
Well, "pays attention during the game" would appear to be solidly on the "good player" side, but this, perhaps, is just my opinion.


Perhaps, since several groups get in a solid 3-4 hours of gaming in a 12-hour session, and its fun for everyone. Mine included. :)
 



IMHO, the only "wrong" way to play D&D or a RPG, is to play it "to win", and that applies to some DMs too.

Unlike all other games or sports, and like life instead, there's no winner or loser. (Of course, there is success/failure in the single challenges you face, obviously I don't mean that one shouldn't care about surviving a battle...) To try win D&D like it was a board game, CG or sport, always implies to beat the others somehow.
 

ender_wiggin said:
"play the game how you want to play it"

that's gonna be the gist of the next 2 thousand posts in this thread.

While "playing the game how you want to play it" is a good definition of playing D&D wrong, the real proper definition of playing D&D wrong is "not playing D&D how I play it".
 

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