Ok, here is the leader of the Two Stars assassination squad:
Ajuntis of Telflamm
Male Human (Damaran) Rog11/Asn7; CR 18;
Medium Humanoid (Human); brown eyes, black short hair, size 1m75, weight 170 pds.
HD 18d6+54; hp 119;
Init +9; Spd 30 ft/x4;
AC 24 (+5 armor, +5 dex, +1 natural, +2 deflection, +1 misc), touch 18, flat-footed 24;
Base Atk/Grapple +13/+15;
Full Atk +18/+13/+8 Two-Weapon (primary) (1d6+4;18-20/x2, +2 Adamantine rapier), +17 TWF (sec.), (1d4+2;19-20/x2, +1 Cold Iron Spellstoring dagger, Spell: Poison (DC 15, 1d10 Con)), +19/+14/+9 Poison arrows: Giant Wasp, DC 18, 1d6 Dex (1d6+3;20/x3, +1 Composite Shortbow [mighty +2]);
SA & SQ Uncanny Dodge (Ex), Improved Uncanny Dodge (Ex), Trap Sense (Ex), Evasion (Ex), Sneak Attack, Trapfinding (Ex), Crippling Strike (Ex), Death Attack, Poison Use, Poison Resistance;
AL NE to LE;
SV Fort +11/+14, Ref +20/+23, Will +9;
Str 14(+2), Dex 21(+5), Con 16(+3), Int 18(+4), Wis 12(+1), Cha 10(+0); 32 point-buy
Skills: Appraise +6, Balance +12, Bluff +17, Climb +12, Disable Device +24, Disguise +16, Gather Information +10, Hide +26, Jump +11, Knowledge (Thesk) +9, Listen +10, Move Silently +26, Open Lock +18, Search +20, Sleight of Hand +17, Spot +11, Tumble +20, Use Magic Device +12.
Feats: Blind-Fight, Dodge, Improved Initiative, Quick Draw, Two-Weapon Fighting, Weapon Finesse, Close-Quarters Fighting, Death Blow.
• Uncanny Dodge (Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker.
• Improved Uncanny Dodge(Ex): You can no longer be flanked, except by a level 22 rogue.
• Trap Sense (Ex): +3 to Reflex saves and AC against traps.
• Evasion (Ex): On a successful Reflex save against a magical attack, you take no damage.
• Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 10d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment
• Trapfinding (Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
• Crippling Strike (Ex): If you damage someone with a sneak attack, they take 2 points of temporary Strength damage.
• Death Attack: If you study your victim for 3 rounds, attack that target within another 3 rounds, then make a sneak attack with a melee weapon that successfully deals damage, you can paralyze or kill the target if they fail a Fortitude save (DC 21).
• Poison Use: You do not risk accidentally poisoning yourself when applying poison to a blade.
• Poison Resistance: You have a +3 to all saving throws against poison
Equipment: Circlet of Persuasion, Vest of Natural Armor +1, Ring of Protection +2, Cloak of Resistance +3, Gloves of Dexterity +2, Bracers of Health +2, Ring of the Ram (21 charges), Amulet of Intellect +4, Silent Disk, Rod of Lesser Silent Spell, Goggles of the Night, Leather Armor +3, Scroll See Invisibility, Greater Invisibility, Sniper's Eye, Darkvision, Blindsight, Teleport, Potion Cure Serious Wounds (2x), Invisibility (2x), Barkskin (CL 7), Protection from Fire, Resist Acid
Known Spells (CL 7):
1: Feather Fall, Ghost Sound, Obscuring Mist, True Strike
2: Alter Self, Invisibility, Pass without Trace, Spider Climb
3: Deeper Darkness, Magic Circle against Good, Nondetection
4: Shadow Form, Sniper's Eye
Ajuntis is the perfect killer. He would not hesitate to sacrifice a lower servant to finish a job. He is not brutal but likes a clean done job (and he likes a good payment afterwards). Ajuntis is a Shadow Master of the highest ranks but not the ruler of the group. He is very intelligent, but tends to arrogance. Ajuntis keeps himself fit and his equipment clean and ready for a fight.
Typical for an assassin, he is patient until all conditions are good for an attack. He dislikes close combat and avoids it unless the odds are clearly against his foe.