Unexpected actions
'Unexpected that is' (Yoda) ...
The story continued. But I think that some PCs are trying to commit suicide

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The party stayed two nights in the castle. The ranger was hunting rabbits because the hobgoblins had used up almost all food stored in the castle.
The monk took care for the rest of the party (he has a quite good heal skill). The freed slaves helped as good as possible. The druid and healer of the slaves was concerned of the alienist's poor condition and suggested to search for an experienced cleric. While the group was discussing the proposal, the Shadow Masters wiz/acm cast a scry spell on the tempest. This was noticed by the alienist (he casts
detect scrying every day), he succeed in a CL check and received an image of the person scrying. It was someone with the same appearance as the alienist. The wiz/acm uses always
alter self to avoid of being identified.

The alienist also learned that the person is most likely in Two Stars. Then the alienist dispelled the srcying sensor.
Later, the party was thinking of going either to Two Stars, the monk's cloister of Hoar or to the city of Velprintalar to ask for help, equipment and shelter, the wiz/acm cast a
demand on the tempest, asking her to tell only him about the current location of the group and the plans of where to go next. She failed her save but during the still ongoing discussion with her firends, she obviously lied that the party's plans are a secret (she rolled two 1's on her bluff checks). The alienist cast a
Mind Blank on her and thus suppressed the
Demand, but it was too late.
The party decided to leave the castle via
Phantom Steed next morning and asked the leader of the slaves to guide the group to the cloister. The rest of the castle inhabitants were asked to hide in the empty cave of the displacer beasts, just in case...
The adventurers arrived at the cloister and asked for protection and help. After a short discussion with the master of the guards (who was not really happy about the party bringing problems to the cloister and vaguely remembered the monk to keep an eye open under ANY circumstances), the group was granted access and given a room for the night. The monk was asked to keep an eye on his friends (especially the alienist was not welcome because he had caused some trouble in the cloister in an earlier campaign), they were not allowed to wander around alone.
In the evening the monk was asked to meet with the high priest of the cloister. The monk explained the situation. The high priest answered that the cloister IS in great danger, but he'd search for a way to keep the tempest's child (should it ever be born) hidden from Tiamat's claws.
Background: After the wiz/acm learned a bit of the party's plans, he and his allies decided to visit the possible destinations of the adventurers. The green dragon had returned to the material plane in the meanwhile (the party has rested too long...) and was sent to the cloister along with the blackguard and his nightmare. The wiz/acm and the bard went to Velprintalar, Ajuntis and the doppelganger would stay in Two Stars. They assumed that the party would not stay in the castle...However, the wiz/acm and the bard would meet the dragon and the blackguard before near the cloister for a sinister plan. He was quite confident that the party would go to the cloister because of its remote location and the absence of Shadow Masters. Nevertheless, he wanted to keep an eye on the other locations as well.
He and the blackguard sneaked into the cloister and surprised the high priest (a LN mnk 4 / clr 10). The priest was enchanted first with
Charm Monster, then with a
Programmed Amnesia (see Complete Arcane). The first spell was used to ask the cleric to send most of his students away for an 'outdoor training'. The second spell should trigger when the priest meets the adventurers and the dragon and then should activate false memories: 1) There is a deal with the dragon to hand the party over because the group is a foe, and 2) the cloister's students are hostages of the dragon, the deal would set them free. After this was done, the bard cast
Modify Memory to let the priest forget the meeting...Then the two teleported to Velprintalar. The idea was to turn an ally of the adventurers into a foe...and it almost worked.
The monk didn't notice that the priest said that the cloister IS in danger (I didn't allow sense motive checks here, but it was not neccessary: the monk's player didn't even ask about a check

). The monk successfully arranged a meeting of the party with the high priest for the next morning.
After the meeting, the monk returned to his friends and the party had a restful night. In the meanwhile the dragon and the blackguard organised their coup for the next morning. Their problem is that they were not able to inform the other Shadow Masters (no
sending available). Since most students were away, they could observe the cloister almost unhindered.
Next morning, the adventurers were invited to meet the high priest. The meeting room was a windowless 20 x 30 ft room with a wooden floor, a large entrance to the outside and two doors to other parts of the main building. When the party had entered and taken place, the high priest appeared and welcomed the party. But then the dragon appeared outside the room, he smashed the door open and blocked the main way out (he didn't enter the room). The second door also burst open and the blackguard rode his nightmare into the room. The adventurers were quite surprised, the monk very upset that he wasn't warned...But to their surprise, the dragon said that he has made a deal with the high priest. He wants the tempest and would leave the rest of the party unharmed. The blackguard acted suprised as well (he wasn't really surprised because this was planned with the dragon), insisting that the group must be kept in custody to avoid vengeful actions. The high priest wasn't informed about this (of course), although he succumbed to the
Programmed Amnesia, he was puzzled about the Blackguard's demands and could not agree. However, he stayed calm, while the monk was getting really angry because his teacher obviously turned traitor
The party tried to find out what would happen to the tempest IF she would taken away by the dragon. The dragon told the group that she would probably be killed after the child was born, but the Aspect of Tiamat has granted him some freedom during negotiations. He would allow the party to pay some money to get her free again later. The blackguard still played his part in the scene well (again no player asked for sense motive checks against his bluff checks, they only checked the dragon's words, but those were all true) and posed to be very angry. Some party members, especially the monk and the dwarf, tried to talk to the dragon and convince him that the chain around his neck is suppressing his free will, but their diplomacy checks were quite low. The tempest then asked the dragon if he still needs the blackguard, and the dragon answered: 'He is still useful for me.' The tempest seemed to accept the deal with the dragon for a moment (supposed that her friends could pay the ransom and thus setting her free), but suddenly, without provocation, she drew her weapons and attacked the blackguard
Then things got ugly.
Initiative was rolled. The alienist went first and tried to summon monsters. The dwarf attacked the blackguard but in return, the blackguard hammered the dwarf with two well placed crits (he uses an adamantine human bane scimitar +2). The dragon knocked the alienist out with magic missiles. The monk tried to save the situation by shouting to the dragon that the party will negotiate after the party has dealt with the blackguard (stupid idea, the party was not in the position to demand something

). The ranger healed the alienist and the tempest attacked the blackguard again.
Round 2: The alienist cast a
Wall of Force to keep the dragon out. The dwarf attacked the blackguard again, who, somewhat wounded, rode the nightmare into the air (the room has a ceiling at ca. 30 ft.). The dragon
dimension door'd himself into the room. The monk jumped on the back of the nightmare and tried to grapple the blackguard but failed. Ranger and tempest prepared their bows and fired on the nightmare or blackguard.
Round 3: The alienist cast another
Wall of Force in front of the dragon. The dwarf guarded the high priest (who stayed calm during the fight). The blackguard now focused on the monk and dealt heavy damage. The dragon hammered a big hole into the wooden floor (big enough to let the breath weapon pass underneath the WoF...). The monk again tried to grapple the blackguard but again failed. Ranger and tempest fired again on the blackguard.
Round 4: The alienist tried to cast a
Maze on the dragon defensively, but he failed due to his low Con...

. The dwarf, low on hp and fearing that the dragon's breath may kill his friends, heroically placed his butt into the hole in the floor, hoping to block the breath at least a bit.

The dragon used his breath weapon but now the high priest cast a
Mass Resist Acid (20 points). Everybody survived (even the blackguard and his steed) except for the dwarf (no save, because he tried to block the attack). The monk attacked the blackguard normally, but again missed often. The tempest summoned two girallons (a gift from the alienist, see above), but only one fitted into the room.
Now the fate of the blackguard was sealed and he was killed during an attempt to escape via
Gaseous Form...
The fight calmed down when the dragon threatened to kill everybody in the room with another use of his breath weapon. The various WoF vanished after some rounds, the alienist prepared himself to cast a new one, should the dragon attack again. The party decided that talking and fighting are no options, since the dragon was on the verge to kill everyone (except for the tempest), and tried to escape into the inner parts of the building...The dragon tried to follow but now the alienist cast his WoF and kept the dragon away. The dragon used another
Dimension Door and left the building.
The monk now accused the high priest of treason. The cleric answered that he had no choice since his students were hostages of the dragon and his ally. The monk was upset that he was not secretly warned but the cleric feared that even a secret warning could be noticed by the foes. The monk stated that the death of the students would be a small price compared to what might happen if Tiamat's plans would succeed. Harsh words, even for a LN character, IMO ...The cleric disagreed, saying that he never would sacrifice innocent people for any cause. Anyway, the monk and the tempest refused to be healed by the cleric or accept any help from him. The monk left the room in anger. Meanwhile, the party took the stuff of the blackguard, and the alienist checked for magic. He noticed a strong aura of the enchantment school on the cleric and cast a
Mind Blank on him. Now the cleric realized what truly has happened. And it seems that the wiz/acm has almost reached his goal to separate the group. The cleric offered all possible assistance. He cast a
restoration on the alienist, thus improving his chances to survive greatly.
However, the dragon was still out there, flying above the area, ready to attack everybody outside the building. The cleric opened the cloister's armory, the adventurers equipped themselves. In addition, the cleric told the group that in the temple of Hoar (a small building close to the main house) five capable masters of the cloister may still reside (unless the dragon has destroyed the temple). Most of them are good in melee combat, but one is an arcane caster (CL 11), and another a favoured soul (CL 12). The monk was made invisible and sneaked up to the temple (a distance of ca. 150 ft.). He entered the building unnoticed and found the five masters and and group of 15 students hiding in there. They were unsure about the dragon and considered themselves not able to handle the creature (the masters were at CR 10 to 12...). The monk told them what has happened and asked them to come to the main house so that the group is united. They agreed and decided to leave the temple a few minutes after the monk has left.
But when the monk went back to the main house, he was heard by the dragon and instantly attacked with the breath weapon. The monk survived and hid in the main house. The dragon now turned his attention to the temple: he smashed the roof and found the people in the building. He attacked them instantly. To save what could be saved, the adventurers left their hiding places and attacked the dragon again...
The alienist summoned a roc, cast
Bigby's Grasping Hand and slowed the dragon with a
Solid Fog. The roc and the grasping hand were not successful in stopping the dragon. The ranger and the tempest fired arrow after arrow but they dealt only minor damage. The cloister's wizard used lightning bolts, fireballs and magic missiles, but the dragon's SR was too often a problem. However, the distraction was successful: Now the dragon attacked the ranger and almost killed him (the ranger was at negative hp when the dragon dropped him, but the alienist saved him with a
Featherfall). Then he turned against the alienist, forcing him to retreat into the building again. The dragon ignored the roc and the melee fighters. But when he attacked the alienist, he had to fly at a very low altitude. The monk used the opportunity to jump at the chain around the dragon's neck. The dwarf had learned in an earlier meeting with the dragon that the chain forces the dragon to fulfill Tiamat's orders. The monk hoped that the destruction of the chain will end the fruitless battle. He was able to deal some damage to the chain before the dragon knocked him out (negative hp) and let him fall. The alienist used the distraction to return to the fight, he saw the falling monk and saved him with a
Featherfall. The cleric cured the monk just in time. The dragon attacked the alienist again, thus giving the monk the time to jump at the chain again and dealing enough damage to destroy the thing. The dragon stopped his attacks, surveying the destruction caused with a smile.
So far... I had to improvise a lot, since I never ever expected such actions... a fight agianst a huge fiendish green dragon + a blackguard? With poorly equipped and wounded PCs??? WTH?! Two additional PCs would have been dead; only because the alienist was at the right place at the right time they survived! Hm, I seriously considered a TPK after the talk to the dragon failed due to the tempests' initiation of the fight after the dragon's warning. The session showed some lack of role playing, instead it seems that the players think that fighting is a favorable option despite unfavorable conditions.
I considered three options for the group to get out of this.
1) Use diplomacy. If the party would have tried
together to explain the dragon Tiamat's plans, that he is not free in his decisions and probably disposable, the effect of the chain would have been suppressed for some minutes, giving the party time to destroy the thing. The dragon would have been allowed another Will save against the charming power of the chain (DC 25) if the party manages a diplomacy check DC 25 (reasonable if the group would have worked together).
2) Hand the tempest over to the dragon, use
scry and
circle dance to track her and free her at the best opportunity. Not 100 % likely, but the tempest's earlier actions let me assume that she would accept the deal (being set free later) to save her friends. I should consider her CN alignment stronger from now on
3) Secretly check the cloister if everything is REALLY ok. The Shadow Masters have shown that they are masters of deception and infiltration. Plus that the party knew that the tempest was forced to tell something about possible destinations. The group could have found out that many students are away for a 'training', that the high cleric is enchanted, and that the blackguard is a magically disguised lesser guard of the cloister. All strong signs that there is something wrong and that it is better to leave and seek a way to handle the problem under better conditions.
We'll see. Next sunday is the next session. So far, I'm pretty sure that the party will not gain magical benefits out of this battle, the dragon will claim the blackguard's stuff for himself, there won't be a discussion...
But otherwise, it seems likely that I have to improvise again, the party is changing plans quickly instead of solving problems step by step. :\