Mustrum_Ridcully said:People look at the combat role of a class, and complain it has no thematic elements. Why?
Ever looked at the power source? This introduces your _first_ real thematic element (though I'd argue that it's also a theme whether I "lead" people in combat or "control" the battle-field. But it's only the combat theme)
And then, have you looked at the actual classes?
There is the Ranger, there is the Rogue. Both are Martial Strikers.
If it's true that the classes of 4E do not offer any thematic elements, or are not designed around them, why do these different classes exist?
Did you look at all their powers? Especially the utility powers? Don't you see the thematic differences?
In my experience a lightly-armoured fighter was not at all viable in 1st ed AD&D - the chances of getting hit were just too great. This was particulary so at mid-to-high levels, where monsters to-hit chances started to grow more slowly with hit dice, and therefore increasing AC becomes quite important to avoid getting hit.billd91 said:Some roles presented themselves more strongly, but others were viable including heavily armored rangers and lightly armored skirmish fighters.
billd91 said:Not all encounters can be solved by combat and not all potential combat encounters need to be fought if the suitable application of a skill can suffice.
Bracers AC whatever, your tool for increased roleplaying breadth in 1st ed. Advanced Dungeons And Dragons. Yup, that's how I played it.pemerton said:In my experience a lightly-armoured fighter was not at all viable in 1st ed AD&D - the chances of getting hit were just too great.
billd91 said:Again, it's more a question of putting the cart before the horse. The thematic elements of the classes in 4e are grafted on to the mechanical framework derived from the striker or defender role.
By contrast, in 1e, a character could choose his role in the party in a variety of ways because the mechanics of the class were derived from it's thematic elements and weren't tied to specific roles. Some roles presented themselves more strongly, but others were viable including heavily armored rangers and lightly armored skirmish fighters.
I haven't read the 4e paladin, but there's a reason why I stuck (and am sticking) to the 4 primary classes as examples and references. They have stronger/more frequent references outside of D&D, and there might be 4e classes with stronger thematic elements, like the fighter. I don't think it's mandatory in 4e; I think it was a choice by the designers. It'll probably mitigate to some degree with more splat books.hong said:I wasn't aware that "paladin" in 3E conveyed thematic elements, but "paladin" in 4E doesn't.
Yes.billd91 said:Again, it's more a question of putting the cart before the horse. The thematic elements of the classes in 4e are grafted on to the mechanical framework derived from the striker or defender role.
By contrast, in 1e, a character could choose his role in the party in a variety of ways because the mechanics of the class were derived from it's thematic elements and weren't tied to specific roles. Some roles presented themselves more strongly, but others were viable including heavily armored rangers and lightly armored skirmish fighters.
Nellisir said:Yes.
And for the record (going back to my original post), I never said thematic elements were impossible: I said I thought they were more locked down or restricted (archer fighter? Nope. Spear-wielding ranger, or sword & shield ranger? nope.) and kludgier (I'm looking at you, multiclassing!)
Ginnel said:If you can make a character in armor who uses a bow from the ranger class why would you need to do it in the fighter class as well?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.