I didn't mean to derail the thread with my question earlier in the thread. I'm also of the 'just make it work' mindset, mostly, despite my technical preferences.
The whole idea of online tools and a rule/monster/item/stuff database appeals to me. If my return to D&D pans out into a regular thing, I prefer DDI (or something similar) to books. I just don't have the time, money or space for an RPG collection.
But anyhoo:
In my 3e days I never much used crunch from outside the core books, because it was just too much of a bother (and I had ample time, back then). I did buy a lot of the books, though, but mostly for the fluff.
But does DDI offer any kind of fluff? Or is it all crunch, all the time?
EDIT: Having just posted this, I realize the fallacy of apologizing for derailment, then asking a question that might do the same.
But does DDI offer any kind of fluff? Or is it all crunch, all the time?
While the exact ratio of crunch vs. fluff has varied over time, there's always been a lot of fluff in the magazines, and we're currently in what a lot of people would consider a fluff ascendant phase.
OTOH I argue that the very fact that 4e requires a CB with 26 different feat categories is telling us something about the design of the game itself...
Silverlight (although preferable to Flash) really puts a dent in it's appeal to me. I would've liked something that works with my iPhone or on an iPad.
- Less functionality. I can't houserule to add feats/powers/etc., which as I said, I give a free feat to my players. It may be possible, but I can't find the feature to add custom items either and I love creating my own magic items to hand out.
- Interface feels weird. I like that you pick your class before your race now, because that makes more sense to me. But everything else feels like it's laid out in a weird way. Especially the "fluff" like name, age, etc. being required before almost anything else, which bothers me because I typically don't know what the character will be like personality-wise until I'm almost done making it. It just feels really weird the way things are laid out.
- Character sheets. This would probably be my biggest complaint...if I'd actually gotten finished making ANY character on the online CB. There's just one point every time I've tried - even with something as simple as a Knight - that I get frustrated and go back to the offline generator. So I can't say anything other than what I've seen on the current Encounters pre-gens, but I just don't like the way those were laid out. The actual sheets may be different from those, but I just can't bring myself like that layout no matter how hard I try...
Yeah, well, lets just say that a company like WotC is going to instantly say 'no thanks' when you tell them you're going to make it impossible for 30-50% of their existing DDI users to use the new tool you're coming out with.
Here's the thing, for an HTML5/JS version of OCB to be worth the hefty extra chunk of resources required to develop vs SL AND the abandoning of as much as 20-25% of your desktop user base they would have captured basically the iPad market, at best.
Yeah, there are plenty of bad rough human factors considerations in there. OTOH I argue that the very fact that 4e requires a CB with 26 different feat categories is telling us something about the design of the game itself...
4e doesn't require a Character Builder any more than any other edition of D&D required a Character Builder - which is to say, it would have been nice to have one, but hardly required.
Unless that's not what you meant here?
4e doesn't require a Character Builder any more than any other edition of D&D required a Character Builder - which is to say, it would have been nice to have one, but hardly required.
Unless that's not what you meant here?