Wulf Ratbane said:
Yes, folks, it makes a difference.
Wulf, are you even looking at these numbers???
So a fighter with
Str 16, Con 15, Dex 14, Wis 13, Int 12, Cha 11
Is going to be *25%* more effective than one that has
Str 16, Con 14, Dex 14, Wis 10, Int 9, Cha 8
Really? 25% more?? Even though they have the same hit points, the same AC, same damage, etc.?
Granted, the extra +1 wil save may come in handy a few times a year (how often does a fighter miss a wil save by exactly 1?), and the skill points and charisma will make him more fun to play when not in combat, But a 25% more effective fighter?? You have got to be kidding.
And *that* is Teckniks point. This 'high powered' array doesn't make them any more powerful in their specialty. It just makes them more well rounded and fun to play when not in their 'specialty'.
Not as big of a difference as it makes to a character.
You were the one that brought it up. You tried to make it sound like a big deal if the enemy got the same kind of boost. The *only* think Tecknik is really doing is boosting the *LOWER 3* stats. I could probably do that to all monsters in the campaign, and hardly notice any change at all.
But even so, it makes a difference. Total modifiers first example, +5. Total modifiers second example, +9. In a "d20 based system"-- such as, say, the d20 system-- you just can't ignore that disparity.
You can if you know where those modifyers are being applied.
Example. two fighters get a magic item. One gets a +6 to str. one gets a +6 to charisma. Are they equally effective? Nope. Because *where* those bonuses go is even more important than what they go on.
Example two. One figher gets +4 Str, and +2 Con, other fighter gets +6 Cha and +6 Int.
WOAH! Way out of balance.... second one got double the bonus of the first!!!
Except the first will still be a more effective fighter
Again, what Tecknik is trying to do is *not* increase the 'important' stats, and will increase the 'dump' stats.
You can argue that it doesn't matter, but you're arguing against statistical probabilities, pure and simple. It's ridiculous. You may feel that 2+2 should equal 5 but that doesn't make it so.
Nice straw man. But the point is the using 'statistics' they are about equal, since the majority of rolls they statistically make will be statistically the same, since they have the same modifyers.
So he's wrong on the *concept* as well as an examination of the specifics.
Lets try the 'concept' again. The 'concept' is that raising the *lowest 3* stats a few points doesn't change the balance much. You challenged this by bringing up Goblins. By raising the Goblin Cha, Int, Wis a few points, there is almost no change in encounter difficulty, thus refuting your point.