Let's say you get one feat sometime early in your PC's career that effectively improves one aspect of his capabilities with a decent bonus. (Cannot be used to increase attributes Str, Dex, ect.) Where would you assign that bonus? Which area is most important to your character's development and/or survival?
Some possibilities come to mind:
* Act first (initiative)
* Get there quickly (movement)
* Hit the opponent more easily ("to hit")
* Do more damage
* Don't be hit as often (AC)
Some possibilities come to mind:
* Act first (initiative)
* Get there quickly (movement)
* Hit the opponent more easily ("to hit")
* Do more damage
* Don't be hit as often (AC)