Psion said:Heathens. Heathens, all of you!
I like to create. I like giving my own ideas stage time. I feel hemmed in by adventures that give you no flexibility, no elbow room.
And Undermountain rocked.![]()
There's a difference between "flexible" and "unfinished". I certainly love some flexibility in adventures as well and have reworked entire sections in nearly every one I've run. However, I prefer to choose want I want to replace, not be given a bunch of unfinished ideas and told "put your stuff here".Psion said:Heathens. Heathens, all of you!
I like to create. I like giving my own ideas stage time. I feel hemmed in by adventures that give you no flexibility, no elbow room.
And Undermountain rocked.![]()
Sure - however, this leads to:+5 Keyboard! said:Just to take you on to the other side of the module... the writer's side. Most writing assignments have a word count cap that they have to adhere to.
*ahem*Arnwyn said:(what I call products like that nowadays) "too big for its britches". If you don't have the room to detail it, then don't make it so damn big!
DM_Jeff said:While I'm at it, my beef is an entire section of a dungeon labeld with rooms to have each room description read "there's nothing in this room". First adventure in the otherwise great Shakled City was LOADED with this sort of time- and game-wasting malarky.
-DM Jeff
DM_Jeff said:And I'll post from the writer's side too, but in a totally different perspective. When AEG asked me to do 3.5 rework and rewrites of their Adventure Keep modules for the Adventure I & II compilation books, one of the things I argued for, and won, was increased word count. Specifically so I could fill every darn empty room from the previous author with something, anything other than sucking air.![]()
der_kluge said:Stop deluding yourself. Undermountain sucked ass. Lots and lots of ass.
I ran it for some friends in college. I borrowed it from a buddy, and my friends all wanted to play, so I decided I'd pull out undermountain and we'd play that. Imagine my horror when the PCs went right instead of left and the room they entered was completely empty. Aaargh!