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D&D 4E You know what we didn't get in 4e? A Soulknife class.

Viktyr Gehrig

First Post
It's not necessarily a psionic thing, either. Maybe it's all the X-Men comics I've been reading lately, but I am suddenly struck by Soulknife being a thing that should exist. (There are at least three Soulknives and one Aegis in the X-Men.)

I think it would make a pretty neat theme. Whatever class you are, you just have a weapon. Especially appropriate for Assassins and Swordmages. Figure there's two more feats in a Theme, one would be throw mind blade and the other would be mind arrow.

Win.
 

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It's not necessarily a psionic thing, either. Maybe it's all the X-Men comics I've been reading lately, but I am suddenly struck by Soulknife being a thing that should exist. (There are at least three Soulknives and one Aegis in the X-Men.)

I think it would make a pretty neat theme. Whatever class you are, you just have a weapon. Especially appropriate for Assassins and Swordmages. Figure there's two more feats in a Theme, one would be throw mind blade and the other would be mind arrow.

Win.

Can you elaborate on what a "soulknife" is, for those of us which do not read comic books (any more).
 

Can you elaborate on what a "soulknife" is, for those of us which do not read comic books (any more).

Soulknife is a D&D class (prestige class in 3.0 and base class in 3.5/PF) that is a melee combatant and close-range skirmisher who is capable of psionically generating his own weaponry. He is essentially a psionic character whose at-will abilities are 'have a weapon' at low level and 'stab people in the soul' at high level.

There are improved versions that get to fire arrows as well as make swords.

As far as classes that aren't about mind control and healing people go, it's hands-down my favorite.
 

Closest that 4E had was probably the Hexblade, which basically summoned a sword to stab people with, but came with a lot of warlock baggage.
 

This sounds like a build for the Psionicist. But there could be a whole supplemental book published on psionics if there is enough demand. I imagine psionics divided into telekinetic wizardry, empathic healing and influence, and psionically enhanced martial arts.
 


I think you hav e it a bit turned around...there are not a bunch of "soulknife" characters in the X-men.

There are Soulknives in D&D BECAUSE of Psylocke from the X-men. It was one of the most blatant and sad rip-offs that was ever introduced to the game...I presume because they wanted/needed some other monkish/martial character classes with a psionic base.

I sincerely doubt that will be a "core" class...but I see no reason why they would not reappear, along with the other psionic classes, in some kind of psionics expansion supplement.

--SD
 


I sincerely doubt that will be a "core" class...but I see no reason why they would not reappear, along with the other psionic classes, in some kind of psionics expansion supplement.

Honestly, I don't think it's enough of a thing to have a whole class based on it-- it was alright in 3.0 when it was a prestige class with +1 manifester progression (even if it wasn't enough progression to be worth it) and Dreamscarred Press managed to make a pretty good class out of it... but really, it's not a class. It's a gimmick.

That's why I said I hoped it would appear as a Theme. As a theme, it's about right-- it's a couple of feats, that just about any character ought to be able to have, that defines a key part of how your character does what he or she does.

1. Use sword.
2. Fluff sword as psionic energy.

I won't complete the rest of that meme.

Fluffing a sword as psionic energy does not allow you to throw that sword at someone and then make a new one the next round.
 


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