You Know Your Game Is Twisted When...

barsoomcore

Unattainable Ideal
Last night, Session #103 of Barsoom ran. The PCs have penetrated the lair of a recently-deceased very bad sorcerer, seeking the secret weapon that will allow them to destroy a vampire (vampires on Barsoom are notoriously hard to kill). They find it, along with a whole bunch of vampire creation/destruction/research gear etc, grab what they need and head out.

They have seven days to reach a point on Barsoom roughly 3,000 miles away, where a very determined vampire is about to unleash a horrible evil from yesteryear (Barsoom is fairly crawling with horrible evil from yesteryear). The sorcerer's lair prevents shadow walking (Barsoom's idiosyncratic alternative to teleport) so they have to stomp out into the snowy mountains for a day before the party's sorcerer can attempt the spell.

Magic on Barsoom is somewhat erratic and dangerous. And the sorcerer blows his roll. Big time. Sorcerer takes 14 points of Constitution damage and drops dead.

So now our heroes are kind of hosed. No transport, six days to get across the continent, and a dead comrade. I have no idea what to do with them at this point.

Fortunately, they do. They pick up his body and march right back into the sorcerer's lair and...

turn him into a vampire.

There's some moral dilemma hand-wringing about this, a little intra-party conflict, but in the end one PC sums it up:

"I've spent more time in the company of vampires than I like to admit, but I've never been killed by one yet."

So they hook him up to the Insta-Vampire-Creato-Thingie, and hey presto! Out pops an undead PC.

...

So, You Know Your Game Is Twisted When... Your players consider turning their friends into vampires a "good" result.

More submissions to You Know Your Game Is Twisted When? Come on, I can't be the only one! Can I?
 

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Holy cow. From reading your story hour, that's a pretty big deal on your world. Vampires aren't just some template that you slap together for some mechanical benefit.

By the way, haven't you said somewhere that this is the last season of Barsoom? If your next campaign setting isn't named Pellucidar, I'm gonna be very disappointed... ;)
 

Yeah, it was pretty brilliant. Fortunately, they'd just stocked up on vampire-killing implements that apparently don't actually kill the person, they just turn the vampire mortal.

Which promises all sorts of fugly fun when they use one on the 3,000-year-old six-year-old. She'll be JUST FINE. Not traumatized at all, no sir.

Maybe I am the only one with a Twisted Game. You think there's a PDF in that? d20 Twisted? :D
 

Well, I may have had a clue that my game was twisted when the cleric (a little too close for grandma's ears). -Henry
 
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Twisted? Amateur. :) Twisted is playing a Paclin (the race that Pac-Man is) Priest in a party with an anthtropomorphic Shark (Jabberjaw's race), three thundercats, and a Herculoid in a fight to save Eternia from the forces of Torskel (Skeletor) and keeping him from enslaving a heck of a lot of OTHER Hanna-Barbera races.

The even scarier parts were the fact that it wasn't a comedy game, and the Scooby Gang and Josie & the Kitty-Kats are already dead!

THAT'S Twisted.
 

"You know your game is twisted when...."

The party's 6th level fighter gets the crap kicked out of him by a lone unarmed beggar.

The group just made it to a small desert oasis town. Said beggar was persistently bugging the party for handouts when the fighter told the beggar to get lost or else....

That is when the fighter got pimp slapped into next week. We figured the beggar was in excessive of 10th level. As we found out later, every single person in town, including the sable boy and the kids in the street was in excess of 10th level.

No reason or explaination for this highly ununsual phenomenon. As I pointed out to the DM - why was a 10th+ fighter begging in the streets when he can be gainfully employed or be mugging people for a living. The DM just said that that was how this place was.

To make the illogical more illogical, we got hired as caravan guards for a caravan (remember, we are 6th level characters)...... and the same beggar (10th+ level fighter something) was at the caravan debarkation point begging for change.

Twisted....
 


This is it!

the Jester said:
Well, I may have had a clue that my game was twisted when the cleric ---.
This one can't be topped.

Not without either having to go to jail or getting banned from the boards. We have a winner!
 
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Barsoomcore, your players rock.

Aside from the infamous "milking the druid" incident, we have had our share of twistedy-goodness. We are currently playing in a "Vile" game, so called because all our characters are evil and so is the DM. Unfortunately, he's so twisted (and gross) that many of his antics are unfit for grandmotherly ears. :uhoh:

When I ran a D&D game many moons ago, the players actually left the room to plot against the big bad guy. I don't remember the specifics of the situation, but I do remember feeling dumbstruck and slightly paranoid - they had never done anything like this before and haven't since. I sat alone at the game table for about a half hour and thought, "Man, they must really hate this guy."
 

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