D&D 5E your a wizard what are your must have spells prepared (say up to level 10)

So often you dont know what an encounter will be but you could say if it was outside or inside say a dungeon . These arent just what you would want in a spellbook but the ones you would have prepared
 

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At low level sleep and tasha's laugh and either shield or mage armor or charm person
at mid level hold person misty step, counter or dispel, a buff and of course fireball
at high level teleport circle, later just teleport, maybe 1 or 2 buffs and 1 good big AOE (fireball still best)
 

Assuming a 20 INT I would prep the following. Also including Rituals cause of course I have them

Cantrips (5): Ray of Frost, Mage Hand, Mending, Minor Illusion, Prestidigitation
1st: Magic Missile, Mage Armor, Shield, False Life,
2nd: Flaming Sphere, Misty Step,
3rd: Fly, Vampiric Touch, Lightning Bolt
4th: Dimension Door, Greater Invisibility, Polymorph, Black Tentacles
5th: Animate Objects, Cone of Cold

rituals: Detect Magic, unseen Servant, Identify, Tiny Hut, Water Breathing, Find Familiar, Contact Other Plane, Telepathic Bond
 




Enrico Poli1

Adventurer
LVL10, Int20, PHB only:
5: Animate Objects, Wall of Force
4: Banishment, Evard's Black Tentacles, Polymorph, Wizard Eye
3: Fireball, Fly
2: Invisibility, Suggestion, Web
1: Featherfall, Mage Armor, Shield
 
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DND_Reborn

The High Aldwin
For me, no spells are "must-have", but these would represent a typical selection for me:

1. Feather Fall, Mage Armor, Magic Missile, Shield
2. Invisibility, Misty Step, See Invisibility
3. Counterspell, Dispel Magic, Fireball
4. Dimension Door, Greater Invisibility, Polymorph
5. Hold Monster, Wall of Force
 

ECMO3

Hero
So often you dont know what an encounter will be but you could say if it was outside or inside say a dungeon . These arent just what you would want in a spellbook but the ones you would have prepared
With a 20 Intelligence at level 10:
Booming Blade
Green Flame Blade
Chill Touch
Toll the Dead
Sapping Sting or a utility cantrip (mage hand, prestigitation, message or mending)
Mage Armor
Shield
Absorb Elements
Protection from Evil and Good
False Life
Cause Fear (free from shadow touched)
Silvery Barbs if allowed or Hex if not (Free from Fey Touched)
Invisibility (free from Shadow Touched)
Misty Step (free from Fey Touched)
Blur
Vortex Warp if allowed, silence if not
Tasha's Mind Whip
Haste
Fear
Thunderstep
Counterspell
R. Psychic Lance
Synaptic Static
Steel Wind Strike

If I only have an 18-19 intelligence then I drop Thunderstep
 

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