Elder-Basilisk
First Post
Ki Ryn said:Wow, great idea. Is there any reason you couldn't use this on magic arrows?
Yup. Look up the place where it says that magic arrows that miss have a 50% chance of being broken. It says that magic arrows that hit are destroyed.
For the cost of a zero-level wand, you can reuse 50 arrows!
"magical abilities are not restored" - but are the magical abilities of an arrow lost when it breaks? I would think it is just a broken "arrow +3" or whatever. Or is this trying to say that the magical abilities are dispelled when a broken magic item is mended?![]()
If you sunder someon's magic sword, do they have to get it re-enchanted after it is repaired? If not, then the same should apply to arrows, which means mending should be fine for fixing up your broken magic arrows right?
Magical abilities are mostly dispelled when a magic item is destroyed. A sword that is sundered and then repaired--through the make whole spell, for instance--no longer has it's magical abilities, although I think I've read somewhere that they can be restored for 1/2 the normal cost of making a new sword. If this were applied to arrows, I don't think it would break the game.
Of course, realistically speaking, magic arrows come from the Greater Magic Weapon spell almost exclusively anyway. Consequently, they really cost 1 sp each and there's not much point to recovering them.
The mending trick is useful for special materials arrows and masterwork arrows during the times that a character may not have access to GMW. GMW makes it somewhat superfluous unless the party is on a long trek and has no opportunity to replace arrows for weeks.