Your campaign setting webpages

Toj

First Post
I am sure there are a lot of you out there with your own webpages devoted to your campaign setting. Others of you might just know of a webpage devoted to a homebrewed world.

This thread will be for you to post your webpage so the rest of us can take a look and 'borrow' some of your ideas, or even use your world.

I'm getting ready to start a new campaign. I have a world of my own, but I'd like to take a look at some more worlds and see if I can get some more ideas.
 
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In my sig.

My theory on campaign website was to make it as a resource for my players -- so it's pretty much information specific to them. It doesn't necessarily tell the truth about anything -- it says what the PCs think is true.

So lists of NPCs encountered, rather bare-bones adventure logs, some house rules, and basic world stuff. Nothing too fancy.

But pretty colours.
 

Mine's also in my sig.

The idea was to create a typical fantasy environment that:

- encouraged role-play through mechanics
- created a lot of competing factions that the players could work against or ally themselves
- have a scenario that would explain why a few heroes are needed rather than hiring out an army
- was fun

Enjoy!
 
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not (really ) a bump

Toj said:
I am sure there are a lot of you out there with your own webpages devoted to your campaign setting. Others of you might just know of a webpage devoted to a homebrewed world.

This thread will be for you to post your webpage so the rest of us can take a look and 'borrow' some of your ideas, or even use your world.

I'm getting ready to start a new campaign. I have a world of my own, but I'd like to take a look at some more worlds and see if I can get some more ideas.

I don't believe in BUMPING for BUMPING's sake only, so here's a
link to a site that lists many homebrew worlds:

http://www.hut.fi/~vesanto/link.networld/networlds.html
 



As per usual, my site is in my .sig.

You'll find *lots* of house rules there - feats, prestige classes, class variants to suit my campaign, variant rules for languages, combat, hit points, armour...

It is a little light on exposition, perhaps, but you may find some useful ideas in there.

Cheers
 

St. Barnabus: City Beyond the Horizon

Link: http://www.bjhark.com/stbarnabus/index.htm

The site was designed as a resource for the players and DM, allowing them to access information about the game whenever they needed it. The site is fairly light on rule information, but contains transcripts of all our sessions (the game is run completely online) as well as some player summaries of the sessions. It also has a bulletin board area so we can do an "In Character" thread when the mood strikes us.
 


I currently have two settings online. One is a homebrew 3e setting that may one day actually get played :p (we are hip deep in another DM's campaign right now). The other is a goofy idea I had for a "one-off" that I may run under the Tunnels & Trolls rules (Ye gawds I love that game!); though I have been toying with a d20 conversion.

Sea of Trees: A D&D 3e campaign setting:
http://homepage.mac.com/bighara/SoT1.html

GoblinTown!:
http://homepage.mac.com/bighara/GTCS/gtowncs.html
 

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