Your Campaign Website

General campaign info, list of deities, etc., forum, player handouts, house and table rules, summaries of all sessions, photos and drawings (of characters, etc.), OT stuff of interest to my players and a link to the website of my FLGS.

DM
 

log in or register to remove this ad

One of the players in my current campaign plays a bard, and is pretty musically inclined herself. I've always done a campaign log, and we've always started each session with me reading the notes from the prior session. When Peg started playing her bard, she volunteered to set the notes for each session to music. She takes my summary, and writes fun lyrics (usually to the tune of old pop songs or TV themes) that tell the story. She then sings the song to us at the start of each session. It's a fun way to get the players into the game.

At any rate, my campaign's web page contains all of those lyrics:
http://members.aol.com/mjmistele/dnd/smlog.html
 

I have:

1) World Primer. A four-page summary of the world, including toplines on religion, races, history, as well as the basic philosophy of our group's game-play (influences for the campaign world, the basic structure of each session, power level, compliance with 3E/3.5 rules, magic level, etc.)
2) Campaign Tools. A section where I keep the Adventure Log, a list of NPCs by region, and supplements (letters the characters find, that kind of thing)
3) PC Builder. For building new characters. Information on the races and classes available, regional skills, religion, house rules for new feats, PrCs, Domains, Organizations (paladin orders, druidic orders, etc.)
4) Religions. A more in-depth study of religion.
5) Magic. Notes on the magical traditions of the world for each race and explanations of types of magic not in the PH (alchemy, blood magic, etc.)
6) "The Chronicles". A series of documents written in the voice of a sage of the world who was writing a history book. This is where the information on the geography and history of the world is found. It's all written as someone's personal journal and notes for a book he was going to write but never finished.
7) Contacts: Everyone's e-mail address. I had everyone make up a new Yahoo! address using their character name so that I could publicly post the address and it wouldn't screw up their normal e-mail addresses. It also makes it cleaner that way so they don't have to sift through 200 junk mails to get to the important stuff (D&D!). I also put links here to various useful sites.
8) Resources. A list of all of the books that can be used by players in the campaign to create characters (with my approval). I was also selfish and included a wish list of books I plan to buy in case my players (who are also my close friends) are thinkin' of buying me a birthday or Christmas gift.
9) Message Boards. A link.
10) Legal and OGL.

That's all.
8)
 

Visitors likely to come back to a Campaign Website will be most likely interested in:

How the characters are generated (method used, any particularities etc)
Who the characters are (description, stats, background, maybe player info)
The background of the setting (if homebrew or more developped than the original, develop the background created, the maps etc).
The rules used at the table (bibliography, houserules are always interesting)
The story itself (DM telling the story and/or player weblogs)

I hope this helps. :)
 

We use a message board for our campaign site. It is mainly for communication, I have the house rules (very minimal), character creation guidelines posted and what not. It is a good place to keep in touch and plan out future sessions. We also handle level ups and such on the board to help get the most out of the every other week sessions. We also have some IC threads setup for some roleplaying between sessions.

It works well for us so far and has proven to be a great way for a group of busy people to keep up with what is going on and when.
 

>>game-play (influences for the campaign world, the basic structure of each session, power level, compliance with 3E/3.5 rules, magic level<<

I think I'll include this section in mine, good idea thanks. BTW the OGL is for publishers, noncommercial sites don't need it (and you're allowed to have Illithidae in your campaign!) ;)
 

1) A short presentation of the setting with a (nice) map.
2) The PDF document to download, that describes the character creation (house)rules and the setting (plus the map).
3) The campaign's logs.
4) The PCs stat blocks (if able to use a PHP code that makes it very easy to update, but if basic HTML, better forget about it).
5) Website MUST be beautiful.
 

In the past, I've put house rules, race/class info (what's available), an online journal for players to add to, notes that need to be accessible at different locations, images/maps for use during game, etc. Right now, I don't do it because my laptop went FHHZZZTT!!
 

Sounds good - I'll have to remeber this stuff when I get round to making a campaign site.



When I get a group together that holds together for longer than six weeks....:confused:
 

I use a Yahoo group ("Cydra"). I post my documents of feats, prcs, spells, nations, etc. I also try to post polls occasionally, bring up rules concerns or balance issues, state how we'll do things regarding a certain rule or type of action if we discover we've been misinterpeting the rules, etc.
 

Remove ads

Top