Fifth Element
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Point to Mr. Ridcully.I would say the same on "Save or Die" effects...![]()
Point to Mr. Ridcully.I would say the same on "Save or Die" effects...![]()
I would say the same on "Save or Die" effects...
Maybe "Death Flag" and "Save or Die" are both advanced mechanics, each aimed at facilitating a certain style of play?
If I had to characterize anyone's arguments as asserting badwrongfun, it would be you, since you repeatedly argued that anyone who disliked SoD just wasn't playing the game right.
Unfortunately, they will not create an edition of D&D with just one mechanical change. But maybe there will be an Unearthed Arcana variant for D&D 4 that could put it in.![]()
I'm not going back through the thread, but you asserted that anyone who dislikes SoD is just using it wrong. The DM is supposed to provide clues, etc, whenever a SoD effect might be encountered.Can you direct me to the post(s) you are referring to?
SoD can be used effectively if only one person at the table understands how to use it....namely, the DM. Death-Flag can be used effectively only if everyone at the table understands how to use it. That is, IMHO, a very big difference.
That's a very good point. The clues are only useful if they are understood by the players, and the players know what to do to avoid the effects of the SoD in question.I'd disagree with that though. Everyone needs to understand exactly how and when to use death ward to avoid SoD. Everyone needs to understand what the clues about other creatures mean, etc.
SoD can be used effectively if only one person at the table understands how to use it....namely, the DM. Death-Flag can be used effectively only if everyone at the table understands how to use it. That is, IMHO, a very big difference.
I'm not going back through the thread, but you asserted that anyone who dislikes SoD is just using it wrong. The DM is supposed to provide clues, etc, whenever a SoD effect might be encountered.
So if a DM does not do this, he is presumably playing the game wrong.
Certain of that - if I wasn't aware that the DM should hint to me the dangers of Save or Die, and I should make special precautions to defeat them, I would still find the eventual SoD effect unfair. "How was I supposed to know that a mirror could work against the Medusa? I mean, where does the RAW state it does?" or "Heck, how was I supposed to know that a Medusa would go around my Hit Points? I mean, why should it even do that?"
And if you find the player I describe stupid, I would find any player that abuses the Death Flag mechanic similarly stupid.
No, both mechanics require the DM and the players to be on the same page.