CleverNickName
Limit Break Dancing (He/They)
Not really. It's one of those things that people harp about online, but I've never heard it at a game table.
Nope, I haven't seen this at any of my tables. And frankly, I'd rather have a player who takes class as prescriptive of personality than a player who just sees the character as a token and a collection of mechanics, with no personality at all.the idea is that you don’t have to be an baby-eating psychopath just because your sorcerer has the Abyssal bloodline. You don’t have to be a purehearted hero just because you know your way around a smite evil.
I'm curious if this is a real problem that people have encountered, or if it's just a good soundbite. Have you ever encountered a GM or another player who told you that you were "playing your class wrong?"
Yep. In my games, no character is a "wizard" or a "paladin".This boils down to competing ways of playing for which there is no right answer: is class a purely game mechanic way of describing a character, or is it something that is real within the fiction of the game world?
Yep. In my games, no character is a "wizard" or a "paladin".
Sure. In my Ravnica game, it tends to get used to as a slang term for magical practitioners of various guilds, normally Izzet and Simic.Question then, on the wizard part. Could I describe a wizard as a wizard, in the sense of Merlin is a wizard or Harry Dresden is a wizard? Not a mechanical bundle of abilities, but more that that the word is a noun or an adjective depending on use.
If it was possible for a Warrior-nun of the Raven Queen to be accurately represented with multiple different classes, then that indicates a severe mis-match between the reality and its reflection. We shouldn't be using these classes to represent a reality where they don't hold. The consistent approach would be to define Warrior-nun of the Raven Queen as its own class.
Seems to me a far greater sin towards simulationism to suppose any two individuals would have access to the exact same set of capabilities. The only way that class as a concept makes sense in any kind of simulationist sense is if you’re playing one those “MMO but real life” concepts that are so popular in modern anime.Because the mechanics of the game reflect the reality of the game world. That's why we're using one set of mechanics, instead of some other set of mechanics.
If it was possible for a Warrior-nun of the Raven Queen to be accurately represented with multiple different classes, then that indicates a severe mis-match between the reality and its reflection. We shouldn't be using these classes to represent a reality where they don't hold. The consistent approach would be to define Warrior-nun of the Raven Queen as its own class.
Not relevant to the broader point, but the paladin/warlock multiclass reduces MAD, not increases it: a Hexblade Paladin can ignore Str and Dex and fight using Cha. That, plus regenerating slots for smites and an Eldritch Blast that improves with your total level rather than your Warlock level is why many people consider the paladin warlock multiclass OP.Well powergaming if all agree on it is also cool for a change, but not by using system loopholes. I cannot verify if a paladin / lock multiclass would be overpowered somehow, for me that MC in 5e is considered the way to power does not seem so, since all threads about it forget the costs of MAD, levels were you not shine so much, and so on and some really only watch the end result and not the way there.
Personally I shun most MC, more often than not I did not want it at my table and I think it is subpar to optimized single classes, if you got a balanced group.
Seems to me a far greater sin towards simulationism to suppose any two individuals would have access to the exact same set of capabilities. The only way that class as a concept makes sense in any kind of simulationist sense is if you’re playing one those “MMO but real life” concepts that are so popular in modern anime.
also not sure how an artsy warrior wouldn't be allowed to lead a small army that terrorizes the countryside. ransacking a town is one big musical number for them!